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  1. Sunshine '69

    In this hypertext novel Bobby Rabyd [Robert Arellano] explores the pop-cultural shadow-side of 1969—from the moon landing to the Manson murders, from a Vietnam veteran's PTSD to a rock star's idolatry, from the love-in at Woodstock to the murder at Altamont—by relating intermixed stories and emphasizing graphics and music.

    (Source: Electronic Literature Directory)

    Jill Walker Rettberg - 14.01.2011 - 12:54

  2. The Unknown

    The Unknown is a collaborative hypertext novel written during the turn of the millennium and principally concerning a book tour that takes on the excesses of a rock tour. Notorious for breaking the "comedy barrier" in electronic literature, The Unknown replaces the pretentious modernism and self-conciousness of previous hypertext works with a pretentious postmodernism and self-absorption that is more satirical in nature. It is an encyclopedic work and a unique record of a particular period in American history, the moment of irrational exuberance that preceded the dawn of the age of terror. With respect to design, The Unknown privileges old-fashioned writing more than fancy graphics, interface doodads, or sophisticated programming of any kind. By including several "lines" of content from a sickeningly decadent hypertext novel, documentary material, metafictional bullshit, correspondence, art projects, documentation of live readings, and a press kit, The Unknown attempts to destroy the contemporary literary culture by making institutions such as publishing houses, publicists, book reviews, and literary critics completely obsolete.

    Eric Dean Rasmussen - 18.02.2011 - 19:39

  3. Literary Hypertext: The Passing of the Golden Age

    29 October 1999 Keynote Address, Digital Arts and Culture Atlanta, Georgia (This speech was also published in Feed in 2000.) Coover's DAC Keynote address discussed the transition from the "golden age" of narrative-driven, text-dominated hypertext fiction, mainly produced in Storyspace, to an era dominated by the practices and attention spans of the World Wide Web, and a new focus on the image.

    Scott Rettberg - 25.03.2011 - 16:18

  4. Literary Programming (In the Age of Digital Transliteration)

    This paper is proposed as the second part of an essay, the first part of which was presented at DAC'98, having the overall title 'Performances of Writing in the Age of Digital Transliteration'. Part one of this essay raised questions -- contextualized by reference to Walter Benjamin and Friedrich Kittler, amongst others -- concerning the intrinsically digital characteristics of text, along with certain implications of these characteristics (and what they have entailed, specifically and especially: the Net) for traditional literary culture, for the latter's critique, and for textual, especially artistic textual practices.

    Scott Rettberg - 19.01.2013 - 01:23

  5. Waxweb

    "Wax..." was my first feature, executed from 1985-1991 with a variety of arts funding, and a co-production commissioning from ZDF in Germany. The narrative is grotesque, an unresolved and unresolvable tragedy revolving around the perceptual and ethical misperceptions of one Jacob Maker, flight simulation systems programmer, and amateur beekeeper. Half-way between suspense and suspension, the movie moves through space, as the protagonist is translated from his home in Alamogordo out to the Army's Deseret Test facility, and beyond, to caves or the world of the dead, and perhaps even further, if his endless talking voice is to be believed (it should be). Dislocated, disoriented, fragmented, and finally flying, the hero and all those bees and other pictures accompanying him fly backwards and forwards through time. And in a sense the viewer does too.

    Scott Rettberg - 19.01.2013 - 01:39

  6. Three-Dimensional Dementia: Hypertext Fiction and the Aesthetics of Forgetting

    Hypertext (the non-sequential linking of text(s) and images) was first envisioned by Vannevar Bush and Ted Nelson in its prehistory as an associational, archival storage system suitable for classifying and sorting vast quantities of information. But where library databases, technical manuals and other knowledge-based hypertexts still fulfill this function, literary hypertext overturns this proposed usage, celebrating both information overload and forgetfulness as the desired end of a reading. Promoting disassociation and an awareness of the spatio-temporal dimensions of its environment, hypertext fiction uses the aesthetics of its three-dimensional interface and structure to frustrate memory and to engender a sensory and emotional response in the reader. Focusing on M.D. Coverley's multimedia hypertext Califia, I will investigate how the aesthetics of the hypertext form become an engine of forgetfulness that drives her text through its explorations of lost memories, including the ravages of Alzheimer's, unofficial histories, secrets, missing pieces and the quest for hidden treasure.

    Scott Rettberg - 19.01.2013 - 12:26

  7. Intervals and Links: The Indeterminancy of a Link's Possible Future

    This paper proposes that link node hypertext can be conceived of as a postcinematic discourse and that a major mechanism of this geneology is available through the comparison of the hypertext link to the cinematic edit. I wish to consider the hypertext link from the point of view of Deleuze's cinematic 'sensory motor schema' where the link can be considered as analogous to Bergson's zone of indetermination between perception and reaction. This work builds upon recent theoretical work that has attempted to define hypertext as a temporal or cinematic medium.

    Scott Rettberg - 19.01.2013 - 13:32

  8. Opuscula

    "Opuscula" is a different interactive electronic poem which you may explore in several ways. Inside the poem you will find four different poems with various nodes of connections to each other: An interactive poem, a ParaPoem, and two poems to be read in linear form. The interactive Poem is an animated sequence of moving and floating words illustrated by graphical effects on the screen. You as the reader will interact with the poem, by clicking on words as they appear on the screen through your reading. When you click these words and lines, random text lines conceptually connected to the word/line you clicked will be sent to create your own poem, the ParaPoem, in a transparent field at the bottom of the screen. These lines are also links which (dependent on the meaning of the line) randomly may take you to a stanza belonging to one of the two linear poems (behind the interactive and the ParaPoem's interface), to a quote, or to a word definition which all will give new meaning to the link you clicked and the poems you read. The Parapoem will be different each time you create it and can be read alone, or as a part of the other poems.

    (Source: DAC 1999 Author's abstract)

    Scott Rettberg - 19.01.2013 - 13:38

  9. The Help File

    The Help File

    Scott Rettberg - 19.01.2013 - 14:18