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  1. infinity texts

    infinity texts

    Jörg Piringer - 24.05.2021 - 12:15

  2. Me, Myself and I in Dystopia

    Me, Myself and I in Dystopia is part of the large project called, “Humanity: From Dystopia to Survival” which is an interactive survival game and audio-visual music performance. Although the original concept of this project was to involve audience members to play the real-time interactive survival game, this version explores how the pandemic has shifted the sense of collectivity to individuality and depicts what it means to remain in a dystopian society alone by re-creating my own versions of self. In this video, I take multiple shots of my own photos (represented as an outline of faces) and speak to the microphone to interact with the video in real-time. The voices and air that I blow to the microphone affect my own photographic representations in the video by blurring the image. I will be saying random words to the microphone and also exhale air as a gesture of meditation during the crisis. The interactive video will demonstrate how an individual yearns to survive dystopia as he/she struggles to fight the solitude, controls, and chaos of society. As each photo of myself is taken, it will also trigger a new sound file as a way to intensify the mood of being alone.

    Milosz Waskiewicz - 24.05.2021 - 12:54

  3. Stasssis

    Rendered in realtime 3D and using fragmentation and particle effects, Stasssis explores the patterns and complexities of manipulative human behaviour. Click and drag with the mouse to circle around the scene - or swipe your touch screen. Use the mouse wheel - or pinch in/out - to zoom. A sound-toy, digital poem and interactive art installation, Stasssis features animated texts and slowly exploding chess pieces alongside a code-warped soundtrack by Barry Snaith.

    (Source: Artist's project page)

    Andy Campbell - 27.05.2021 - 17:24

  4. Metaversos

    Metaversos

    Alvaro Seica - 27.05.2021 - 22:19

  5. Babel

    Babel

    Alvaro Seica - 27.05.2021 - 22:23

  6. The Mediapoetry Laboratory 101: new forms of creative cooperation

    My poster will be full of works of participants of the first Russian Laboratory of Mediapoetry 101 for teenagers (12-19 years old).
    It just turned out that the fate of the project is closely related to circumstances of pandemic that is why a search for new forms of creative cooperation, ways of communication and methods of creating new projects has become overarching issue of the work of the laboratory participants.

    I am the curator of the Mediapoetry Laboratory 101. Although “curator” is poorly conclusive definition. An ideologist, a dreamer, an inspirer, the one who has got a grant (financial support) from the government for a genre of mediapoetry which is not recognized in Russia yet.
    The project got the grant in February, 2020. My gladness did not see any limits. Off-line sessions had to start from April, 2020, but everyone knows what prevented it to happen.

    Milosz Waskiewicz - 10.06.2021 - 11:26

  7. Tenure Track: A Critical Simulation Game

    Tenure Track is a postmodernist critique of 21st-century academia in the form of a simulation game. In the vein of satirical games like Cow Clicker—a product of “carpentry,” or a strategy for creating philosophical, creative work, according to its designer Ian Bogost—Tenure Track also borrows game mechanics from popular puzzle simulators like Papers, Please, merging the finite potentiality of a critical text with the lightheartedness and non-prescriptiveness of play. Additionally, the simulation game as a genre harkens back to philosophical toys of the 19th century, such as the thaumatrope, the purpose of which was demystification through wonderment. The proposed poster would include imagery from the game, as well as links to interactive components (gameplay footage, demos) and brief descriptions of the mechanics and concept of the game.

    Milosz Waskiewicz - 10.06.2021 - 11:35

  8. Science Data Center for Literature - Archive and Research of Net Literature and Born-Digitals

    The interdisciplinary Science Data Center for Literature (SDC4Lit) reflects on the demands that net literature and born-digital archival material place on archiving, research and reading. The main goal is to implement appropriate solutions for a sustainable data lifecycle for the archive and for research purposes, which include introductory uses at university and school level. The focus is on the establishment of distributed long-term repositories for net literature and born-digital archival material and the development of a research platform. The repositories will be regularly expanded by the project and its cooperation partners and will form a hub for harvesting various forms of net literature in the future operation of SDC4Lit. The research platform will offer the possibility of computer-assisted work with the archived material.

    Milosz Waskiewicz - 10.06.2021 - 11:51

  9. Botanicals: An E-Literary Approach to Cultivating Pedagogical Platforms

    This poster presentation discusses a forthcoming critical making project (part of The Digital Review's special issue on "Critical Making, Critical Design") at the intersections of electronic literature and asynchronous online pedagogy. In this research-creative project, I explore the role of “teacher” as creative maker, designer, and crafter of epistemological experiences. Building on the work of artist-scholar-teachers such as Lynda Barry (2014, 2019), Jody Shipka (2011), Kate Hanzalik (2021), and Hanzalik and Virgintino (2019), I investigate what it means to be a digital designer who cultivates aesthetic learning experiences for my students, with all the wonder, uncertainty, and risk this process entails.
     

    Milosz Waskiewicz - 10.06.2021 - 12:09

  10. Sonnettengenerator

    Via deze pagina kun je in meerdere stappen je eigen sonnet maken. Het proces begint met het specificeren van dezelfde variabelen als bij de Generator-pagina, maar daarna kun je ook zelf de rijmwoorden kiezen.

    David Peeters - 02.07.2021 - 15:15

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