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  1. The Philosophy of Software: Code and Mediation in the Digital Age

    The Philosophy of Software: Code and Mediation in the Digital Age

    David M. Berry - 21.09.2010 - 11:06

  2. Dutch digital literature

    This presentation gives an overview of Dutch and Belgium communities of creators of digital literature. Van Dijk elaborates on the question of the government-funded initiatives in the Low Countries and the results of these, and the possible effects of funded communities on the content of the work.

    yra van dijk - 21.09.2010 - 11:15

  3. Autopoiesis: novelty, meaning and value

    Autopoiesis: novelty, meaning and value

    Simon Biggs - 21.09.2010 - 11:16

  4. The Politics of the Libre Commons

    The project of ‘free culture’ is committed to the creation of a cultural space, rather like the ‘public domain’, seeking to complement/replace that of proprietary cultural commodities and privatized meaning. This has been given a new impetus with the birth of the Creative Commons. This organization has sought to introduce cultural producers across the world to the possibilities of sharing, co–operation and commons–based peer–production by creating a set of interwoven licenses for creators to append to their artwork, music and text. In this paper, we chart the connections between this movement and the early Free Software and Open Source movements and question whether underlying assumptions that are ignored or de–politicized are a threat to the very free culture that the project purports to save. We then move to suggest a new discursive project linked to notions of radical democracy.

    David M. Berry - 21.09.2010 - 11:16

  5. Hypertext Fiction from 1987-1999

    I will outline the development of the hypertext fiction community that developed from the late eighties and onwards. This community was separate from the interactive fiction community (and largely thought of its works as different from “games”) and largely revolved around the use of Storyspace, a software tool for creating electronic literature, and later, around Eastgate, a publisher of hypertext fiction and the company that developed Storyspace. While some work was written and published in Hypercard and other systems, the technology of a dominant software authoring tool and of the mechanics of distribution (diskettes sold by mail order) formed the hub of the electronic literature community during this period. There was little or no communication with other communities, such as the IF community or digital art communities. With the advent of the web, new authoring and distribution channels opened up, and this hub gradually lost its dominance. The transition from this relatively centralised and explicit community to the networked communities and scattered individuals of the web is an interesting one to explore.

    Jill Walker Rettberg - 21.09.2010 - 11:26

  6. Libre Culture: Meditations on Free Culture

    Libre Culture is the essential expression of the free culture/copyleft movement. This anthology, brought together here for the first time, represents the early groundwork of Libre Society thought. Referring to the development of creativity and ideas, capital works to hoard and privatize the knowledge and meaning of what is created. Expression becomes monopolized, secured within an artificial market-scarcity enclave and finally presented as a novelty on the culture industry in order to benefit cloistered profit motives. In the way that physical resources such as forests or public services are free, Libre Culture argues for the freeing up of human ideas and expression from copyright bulwarks in all forms.

    David M. Berry - 21.09.2010 - 11:26

  7. Babel

    Babel is a site specific work for a non-site. The context of the work is non-physical. The site is an abstract thing...information space and the taxonomy of knowledge that all libraries represent...which the Internet, where the project is realised, is.

    The Dewey Decimal numbering system, used in the cataloguing of library contents, is the key metaphor, visualised in a three dimensional multi-user space that is itself a metaphor for the infinite nature of information.

    In Babel the Dewey Decimal system is used as a mapping and navigation technique. The structure of the library is re-mapped into the hyper-spatial that constitutes the Web. The Dewey numbering system is employed as a means to navigate the internet itself, the taxonomy inherent in the numerical codes mapping onto web-sites that conform with the defined subjects.

    Simon Biggs - 21.09.2010 - 11:36

  8. François Coulon

    Hyperfiction French author.

    Serge Bouchardon - 21.09.2010 - 11:36

  9. Echelon

    This work was made in response to a call by Metamute (London) for Jam Echelon Day 2001. It simply employs all the words stored in the Echelon system in a program that automatically generates texts using whatever dictionary it has available.

    Whenever a user moves their mouse over a text it will automatically re-write itself as a new text. It will then e-mail that text to a random e-mail address (this last e-mailing component of the work is currently disabled, but will be enabled by the artist at the appropriate time - the effect will be to flood the net with echelon sensitive messages at the rate of hundreds per minute, depending on user interaction).

    Echelon is the worldwide signals intelligence network run by the US National Security Agency and the UK Government Communications Headquarters in collaboration with Canada, Australia and New Zealand. Echelon uses large ground-based radio antennae in the United States, Italy, the UK, Turkey, New Zealand, Canada, Australia, and several other countries to intercept satellite transmissions and some surface traffic, as well as employing satellites to tap transmissions between cities.

    Simon Biggs - 21.09.2010 - 11:39

  10. Golem

    Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from medieval illuminated books so the overall effect was of an electronically illuminated manuscript. The work took as its theme the ancient Jewish myth of the Golem, a human-like creature created to do the bidding of its creator, the genesis of the Frankenstein story. The work deals with the issues around contemporary technologies such as genetics and Artificial Intelligence.

    (Source: Project description on Biggs's site)

    Simon Biggs - 21.09.2010 - 11:45

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