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  1. An Atlas of Hypertext: Gaps in the Maps

    This paper reports on an the initial stages of compiling a comprehensive, historically deep "atlas" of the structures of interactive stories, with initial surveys in branching narrative genres including gamebooks, hypertext fictions, visual novels, and Twine games. In particular, it considers the "gap" between approaches to two highly related yet radically different archives of branching works: an archive of over 2500 interactive print gamebooks stretching from the 1920s to the present, and contemporary collections of the approximately 1500-2000 extant Twine games available in popular public repositories such as the Interactive Fiction Database (IFDB) and itch.io. What do we find when we consider these forms of electronic literature (and their crucial precurors) as one comprehensive atlas of a vast transmedia territory of interactive storytelling? Which methods may be adapted between print and digital works, and which demand new approaches?

    Akvile Sinkeviciute - 03.10.2018 - 15:16

  2. Do It

    "Do it" by Serge Bouchardon is an app that encourages the reader to be a more active participant in their lives. Posted in this issue is a sample video of Bouchardon’s app. Upon opening the app, the reader is told they are at a job interview and then is prompted through the various existential anxieties that follow. You can shake, tap, and expand the narrative, but the most important thing asked of you during the experience is: can you adapt?

    The work has been presented by "The New River" for the Spring 2018 edition.

    The app is avaiable for Ios and Android devices and it can be found here:https://www.cddc.vt.edu/journals/newriver/18Spring/DoIt/DI.html

    Source: https://www.cddc.vt.edu/journals/newriver/18Spring/editor.html

    Chiara Agostinelli - 28.10.2018 - 19:30