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  1. Sphiros

    Sphiros presents the fictional tale of what happens when a timequake creates a world that really is open source. It is staged in a modified version of the WithinSpace interface (created by net artist Jason Nelson) for the Adobe Flash platform.

    This is an exercise in arrangement -- most of its elements are ripped and remixed from a variety of sources both print and web; some are original.

    Each layer of Sphiros can be populated by any content -- text, image, video, sound, Flash animation, webpage, etc. These layers are then stacked on top of each other. A combination of scaling and transparency allows the user to move through the piece.

    Initially, Sphiros was presented in a web-distributed, mouse-driven format. For the installation at AI.ELO, the piece makes use of low-cost headtracking techniques. Users don a pair of infrared LED glasses and stand in front of a screen where a Nintendo WiiMote acts as an infrared camera. A combination of open-source and custom software translates the position of a user in realspace into a position inside of Sphiros.

    This version of Sphiros is set to 'Se Izst' by Icelandic wunderband, Sigur Rós.

    Scott Rettberg - 11.04.2013 - 12:30

  2. Minecrafted Meaning: The Rhetoric of Poetry in Game Environments

    This essay is a synopsis of my fourth chapter from my dissertation. My research consists of game-poems and how they fundamentally alter the experience of “reading” poetry. Ultimately, my argument is that poetic experience is no longer initiated by text, but by the kinetic, audible, visual, and tactile functions in the digital environment that I label as trans-medial space; in effect, these functions sustain the poetry experience, and, thus, require the reader/user of the poem to play, rather than read, as a new form of “reading” the digital game-poem in order experience and interpret a poem’s meaning.

    Jill Walker Rettberg - 28.06.2013 - 09:05

  3. Takeluma

    Takeluma is an invented writing system for representing speech sounds and the visceral responses they can evoke. Takeluma explores the complex relationships between speech, meaning, and writing. While modern linguistics suggests that the relationship between signifier and signified has no discernible pattern, poets and marketing experts alike know that the sounds of words can evoke images which elicit an emotional impact. The project explores the ways that speech sounds can give rise to a kinesthetic response. The Takeluma project comprises several animated and print works and a reactive installation.

    Jill Walker Rettberg - 28.06.2013 - 10:41

  4. Mobile Urban Drama – Setting the Stage with Location Based Technologies

    This paper introduces the novel concept of location-based Mobile Urban Dramas. In a Mobile Urban Drama the user become the main character in a play where actors’ voices appear in the mobile phone headset linked to the physical setting in the city as the stage for the drama. The paper describes the dramaturgical concept and introduces a software framework supporting drama writers in developing such Mobile Urban Dramas. Experiences with use of the framework are discussed with successful examples of real dramas that have been developed and performed by a Danish theatre group, Katapult.

    [Editor's note: The paper includes are many interesting references both to locative drama and to critical writing that are not yet entered into the Knowledge Base.]

    Jill Walker Rettberg - 28.06.2013 - 14:33

  5. Autorschaft und ihre automatische Generierung

    Nachdem Autorschaft erst im 18.Jahrhundert individualisiert wurde, etwa gleichzeitig mit der Möglichkeit technischer Reproduzierbarkeit durch die Druckmaschine und der Erfindung des Urheberrechts - gab es während des gesamten 20.Jahrhunderts immer wieder künstlerische Bestrebungen, individuelle Autorschaft und damit einhergehende Vorstellungen von Genialität oder Originalität zu dekonstruieren.

    Angefangen im Dada und von den Surrealisten weiterentwickelt, lässt sich eine Entwicklung beobachten, die mit dem Aufkommen digitaler Medien einen ungeahnten neuen Höhepunkt erfährt. Spiele mit Identitäten, die Verfügbarkeit einer unermesslichen Menge an Material im Internet, die verlustfreie Kopierbarkeit von Daten sowie kostenlose und anonyme Distributionsmöglichkeiten haben eine vernetzte Kultur entstehen lassen, in der einzelne Autor/-innen oftmals kaum mehr zu identifizieren sind und auch Werke sich in einem permanenten Zustand der Weiterverarbeitung und Veränderung befinden.

    Jill Walker Rettberg - 04.07.2013 - 12:18

  6. Internet Radio and Electronic Literature: Locating the Text in the Act of Listening

    This essay suggests sound(s), especially when designed/utilized to provide immersive contexts, can provide a valid literary experience and may be considered, like reading and writing, a central element in the digital narratives of electronic literature. Specifically, 1) Sound (vocal and other) provides the basis for narrative, the heart of every literary experience; 2) Rather than sound(s) in electronic literature, sound(s) might be heard as electronic literature; sound(s) might form the basis for new works of electronic literature; 3) Evolving considerations of Internet radio, especially with regard to mobile, interactive, social audio networks, with content drawn from radio drama and radio art, may provide models for these new forms of electronic literature that are deep, rich, engaging, and immersive literary experiences that locate the text not (solely?) in the acts of reading and writing, but also in the act of listening.

    Scott Rettberg - 04.10.2013 - 11:32

  7. Poemas no Meio do Caminho: Poesia Combinatória Animada por Computador

    Poemas combinatórios e generativos, programados de modo a permitir ao leitor alterar dinamicamente, em tempo de execução, os paradigmas que alimentam a sintaxe original; Som gerado aleatoriamente a partir de bases de dados previamente gravadas, com vozes e texturas sonoras; Além de alterar o poema, o leitor pode guardar as suas versões/leituras num weblog disponível na Internet. Duas versões disponíveis (versão horizontal e versão vertical) dão aos leitores a possibilidade de navegar entre distintas tipologias de página: em modo de panorama ou em modo de página html: A versão horizontal (panorama) inclui video, permite ao leitor alterar as palavras e enviar para weblog; A versão vertical (html) permite ao leitor alterar as palavras, alterar as listas e enviar para weblog.

    (Source: http://edicoes.ufp.pt/product/humanidades/poemas-no-meio-do-caminho-poes...)

    Alvaro Seica - 14.10.2013 - 13:09

  8. Etheric Ocean

    Ether is a hypothetical medium – supposed by the ancients to fill the heavens, proposed by scientist to account for the propagation of electromagnetic radiation through space. The notion of ‘ocean’ was once as vague. Aristotle perceived of the world as a small place, bounded by a narrow river. Columbus believed the Atlantic was a much shorter distance across than we now know it to be. Even as early electromagnetic telegraphic and wireless transmissions propagating over, under, and through oceans collapsed distances between ships and shores, they revealed vast new oceans – oceans of static, oceans of noise. Etheric Ocean is an underwater web art audio writing noise site. It is an imprecise survey of sounds both animal and mechanical, and of signs both real and imaginary, of distortions born of the difficulty of communicating through the medium of deep dense dark ocean. Like stations dotting a radio dial, murky diagrams, shifting definitions, appropriated texts, nautical associations, and wonky word plays are strung along a very long, horizontally scrolling browser window. This is a world of inversions. Sounds are deep harbours, or are they depths?

    J. R. Carpenter - 20.05.2014 - 12:06

  9. Mar de versos

    Mar de versos –Sea of Verses- is a poetic digital work that explores the automatic generation of verses with the creation of the right atmosphere to its reading that includes images and sea sounds. It is programmed in HTML5, javascript and CSS3 using many of the options of this language. It is necessary to turn on the speakers to listen to the sound of the sea. Mar de versos use a technique of patterns –templates-to generate the verses with a wide basis of data from phrases and other words or sub-phrases that can fit with the patterns, therefore poems of different quality are created randomly.

    Maya Zalbidea - 26.07.2014 - 10:30

  10. SeeVeniceandDie

    Le poème au coeur de SeeVeniceAndDie a été écrit en 2005 pour "L'isola dei Poeti" - événement initié à l'occasion de la 51ème biennale de Venise - par Marco Nereo Rotelli sous le commissariat d'exposition d'Achille Bonito Oliva et Caterina Davinio pour Virtual Island. Ce poème est un genre de sabir ou autrement dit, un pérégrinisme. Mélange de plusieurs langues dans le même discours, SeeVeniceandDie met en scène, en médias, en programmes, ces actes de langages, à travers un automate de synthèse vocale qui lit dans sa langue naturelle, l'anglais et se risque aussi en français et en italien, deux langues qui me sont devenues - à moi - culturellement naturelles. Il a fallu "plier" quelque peu l'orthographe des mots pour faciliter l'interprétation de Vicky, voix synthétique féminine du système OSX, afin de parfaire sa prononciation. S'il a ici [ pour Internet ] la forme d'une vidéo de 8 minutes et 30 secondes, il est en fait un poème variable composé d'un prologue et trois actes, se joue au clavier et souris et répond aux sollicitations des lettres formant le mot "Venise" dans ses trois langues.

    Luc Dall'Armellina - 10.10.2014 - 16:03

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