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  1. 2002: A Palindrome Story in 2002 Words

    2002 is a collaboratively-authored narrative palindrome, exactly 2002 words in length. 2002 was first published in a limited edition of 202 inscribed copies on New Years Day, 2002. On February 20th, 2002 (20-02-2002) 2002 was published on the Web. On November 11, 2002 (11-11-2002) 2002 was published as an illustrated book.

    A palindrome is a text in which the sequence of letters and numbers is the same forwards and backwards. Spaces, punctuation, and line breaks are used freely. In 2002, the authors took the liberty of assuming an accented e (é) is the same letter as e, and that an i with an umlaut (ï) is the same as an i. Other than that it is perfect.

    The palindrome was written by Nick Montfort and William Gillespie with the assistance of an Eraware computer program named Deep Speed. Design of the HTML version and the book were done by Ingrid Ankerson. Illustrations were provided by Shelley Jackson. The creators of the book have had the historically rare privilege of experiencing two palindromic years: 1991 and 2002. No generation of people has lived through two palindromic years since 1001, and none will again until 2112.

    Scott Rettberg - 08.07.2013 - 16:23

  2. Shirley Bassey Mixed Up

    Shirley Bassey Mixed Up' is an experimental illustrated 14-page biography, following her early years up to the present day.
    The illustrations are network generated, built dynamically from Internet searches. By specifying different Yahoo searches and playing with the customisation options, you can influence the look of each illustration.

    By pulling in data from the Internet and manipulating/ transforming it within a story, this work can be described as a networked narrative. But the structure is basically a traditional (linear) 14-page story built on top of a generative composition tool, that uses Internet search data as its input.

    What is it?
    a traditional linear story
    a networked narrative
    a generative composition tool, controlled by the user, but containing controlled randomness.
    By adding unexpected and uncontrolled elements to the story we are influencing and changing the presentation of the story, how it's experienced and what we take away from it. In effect we are shaping the story, even making a new story, changing fact into fiction, sometimes disrupting the story.

    Hannah Ackermans - 25.04.2016 - 09:19