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  1. Walk This Way: Mobile Narrative as Composed Experience

    Raley examines mobile narratives, contrasting narratives that are simply narratives that are delivered to mobile phones, such as Japanese cell phone novels, with narrative experiences that are specific to their medial situation. That is "narrative that emphasizes the exploration of place and locality but is not strictly annotative." Rayley identifies three key terms of GPS and SMS-based narrative practice: experience, movement, and environment. Rita sees the participant in a mobile narrative as playing a function in the Nelsonian hypertext sense of branching, "performing on request." Having established a categorical frame, Raley reads a number of locative narratives including HundekopfItinerant, Ping, and 34N188W.

    Scott Rettberg - 18.04.2011 - 11:49

  2. Hundekopf

    In Berlin, the S41 and S42 routes of the S-Bahn train are known as the "Ringbahn" because they encircle the central city. From an aerial view the Ringbahn has the shape of a dog's head, and so it is colloquially known as "Hundekopf", German for "dog's head". The Ringbahn is an integral component of the city's transportation network, and its restoration into a complete circle after the fall of the Berlin Wall has given it symbolic significance among Berliners. From the Ringbahn windows riders can gain an incomplete perspective of the city as a whole, and Berlin's TV tower (the city's most iconic landmark) is always within sight.

    Scott Rettberg - 18.04.2011 - 12:23

  3. Strange Rain

    In Erik Loyer's Strange Rain touch, sound, color, narrative and haptic play (the tilt of the device) blend into a tightly choreographed story driven by the gamer/reader's input. Alphonse the protagonist is standing out in a rainstorm contemplating his ailing sister and his role in her recovery. User touch controls the pace of raindrops falling on Alphonse and calls forth phrases of Alphonse's interior monologue. Tap the screen twice to ask Alphonse whether he's ready to go back into the house.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Eric Dean Rasmussen - 05.10.2011 - 10:02

  4. Family Tree

    Family Tree

    Rozalie Hirs - 14.12.2011 - 11:17

  5. Immobilité

    Immobilité, the first feature-length film for a mobile device, is story of two women living in a dream-like state. The audio is that of great eeriness, but we are assured by the narration that the women are not here to haunt us. Soon after, we are presented with a very interesting question; a question that is left open to interpretation by an unknown being from the distant future. Annotated by Gary Nasca.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 03.02.2012 - 15:45

  6. P.o.E.M.M.

    A compilation of broken poems, P.o.E.M.M. Poems for Excitable [Mobile] Media is designed explicitly for mobile media. The poems cannot be read without touching the screen, an experience that creates excitable stimulation. The letters and words of the poems float in the background, waiting for the user to snatch them up with their fingers. One line at a time, the user can grab the words and align them on the screen. The lines can be arranged in any order, and so the user must piece together both their meaning and the structure. Lewis and Nadeau built the interface filled by these works and poets: “What They Speak When They Speak to Me” by Jason E. Lewis, “Character” by Jim Andrews, “Let Me Tell You What Happened This Week” by David Jhave Johnston, “Muddy Mouth” by JR Carpenter, “The Color of Your Hair Is Dangerous” by Aya Karpinska. Annotated by Greg Philbrook.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 05.02.2012 - 16:22

  7. Ruben and Lullaby

    Ruben And Lullaby is an interactive iPhone app/game that engages the user in a relationship between two lovers. Loyer labels this and similar projects as 'opertoons', stories that you can play. Ruben And Lullaby allows the user to shift focus between people, changing a characters mood by shaking or stroking. While the work is presented in black and white, the screen changes color based on the mood of the characters while also playing a responsive jazz soundtrack in the background. Annotated by Mike Scoggins.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 05.02.2012 - 16:31

  8. Blue Light

    The Blue Light Project is a mobile media narrative. Composed to challenge conventional perceptions of security, the project guides participants through the campus using emergency phone towers as landmarks to discover who among their friends accused them of cocaine possession. With an immersive narrative written by Kirsten Petersen and Page Schumacher, a dynamic route mapped by Nicole Anderson and Allison Gray, and an interactive web interface coded by Kevin Diep, Tyler Lundfelt, and Dylan Symington, The Blue Light Project compels participants to reevaluate the certainty of personal safety and prized friendships.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

    Meri Alexandra Raita - 08.02.2012 - 20:28

  9. Glitch

    Glitch is a fictional, site-specific, mobile media narrative based on the campus of the University of Maryland. Readers follow the story of a student named Alice, who experiences a series of strange glitch-like events that she cannot explain but works to understand. Users walk through various sites on campus based on provided coordinates, finding geocaches and solving riddles that utilize location- based knowledge to explore Alice's personal journal pages and digital blog entries.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

    Meri Alexandra Raita - 08.02.2012 - 20:41

  10. Archiving Workshop

    In discussions with many practitioners of E-Literature over the past two years, the subject of
    Archiving (a focus at the Brown Conference) continues as a major challenge in the field. The rapid changes that continue to take place as electronic media becomes more mobile and miniaturized have made even recent archiving techniques problematic. The establishment of specific author archives – and the methods for creating these – has also been developing in the last couple of years.

    In response to requests from several ELO Members, I am proposing a one-day Workshop Session on Archiving. This Workshop will take place on Wednesday, June 20, in the morning and afternoon before Registration and the Opening Reception. Proposed topics include: A. The Overall Issue - Tech changes in E-lit 1990 – 2012 – overall plans for Archiving; B. The Nature of Obsolescence - what software/platforms/works are currently threatened?; C. Technologies of Archiving - Where are we in this process - what kinds of archiving strategies are being used? What are the copyright issues?; D. Existing Archives and the future of Archiving. Do we want to mention the PAD document from ELO?

    Eric Dean Rasmussen - 14.06.2012 - 14:35

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