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  1. Zeit für die Bombe

    "Zeit für die Bombe" ist eine multilineare Erzählung, die ich 1997 fürs World Wide Web schrieb. Schon damals träumte ich davon, sie einmal in einem digitalen Buch zu lesen. Als die Erzählung beim Internet-Literaturpreis "Pegasus" der Wochenzeitschrift "DIE ZEIT" den 1. Preis gewann, rieten mir viele Leute dazu, die Quatschidee mit dem digitalen Buch schnell wieder aufzugeben und stattdessen ein vernünftiges, also gedrucktes Buch zu schreiben. Grund: Der Hypertext sei tot, und das schon länger. Ob ich denn das noch nicht bemerkt hätte? Womöglich aus purer Sturheit schrieb und programmierte ich trotzdem weiter Hypertexte ( "Hilfe!" und "Die Schwimmmeisterin"), bis das Nachrichtenmagazin "Der Spiegel" mir 2002 den zweifelhaften Ehrentitel "Veteranin der schwindsüchtigen Szene" verlieh. Immerhin erkannte ich, dass das Magazin damit so falsch nicht lag. Denn multilineare Erzählungen im Internet zu veröffentlichen, hatte unübersehbare Nachteile. Der größte davon war, dass die Leser diese gar nicht lasen, sondern vor allem darin herumklickten, und zwar so schnell, dass sie gar nichts lesen konnten.

    Eric Dean Rasmussen - 07.02.2011 - 13:50

  2. The Raw Shark Texts

    The Raw Shark Texts

    Eric Dean Rasmussen - 17.02.2011 - 16:37

  3. The Unknown

    The Unknown is a collaborative hypertext novel written during the turn of the millennium and principally concerning a book tour that takes on the excesses of a rock tour. Notorious for breaking the "comedy barrier" in electronic literature, The Unknown replaces the pretentious modernism and self-conciousness of previous hypertext works with a pretentious postmodernism and self-absorption that is more satirical in nature. It is an encyclopedic work and a unique record of a particular period in American history, the moment of irrational exuberance that preceded the dawn of the age of terror. With respect to design, The Unknown privileges old-fashioned writing more than fancy graphics, interface doodads, or sophisticated programming of any kind. By including several "lines" of content from a sickeningly decadent hypertext novel, documentary material, metafictional bullshit, correspondence, art projects, documentation of live readings, and a press kit, The Unknown attempts to destroy the contemporary literary culture by making institutions such as publishing houses, publicists, book reviews, and literary critics completely obsolete.

    Eric Dean Rasmussen - 18.02.2011 - 19:39

  4. in absentia

    in absentia is a site-specific web-based writing project which addresses issues of gentrification and its erasures in the Mile End neighbourhood of Montreal, where the author lived for seventeen years. J. R. Carpenter writes, "Faced with imminent eviction, I began to write as if I was no longer there, about a Mile End that was no longer there. I manipulated the Google Maps API to populated "real" satellite images of my neighbourhood with "fictional" characters and events. in absentia is a web "site" haunted by the stories of former residents of Mile End, a slightly fantastical world, a shared memory of the neighbourhood as it never really was but as it could have been. in absentia was created with the support of the Canada Council for the Arts. It was presented by DARE-DARE Centre de diffusion d'art multidisciplinaire de Montréal. It launched June 24, 2008. New stories were added over the summer, in English and French. A closing party was held in conjunction with the launch of my novel, Words the Dog Knows, (conundrum press), at Sky Blue Door, November 7, 2008"

    Eric Dean Rasmussen - 18.02.2011 - 20:12

  5. After Parthenope

    After Parthenope is a generative variable fiction set in Naples, Italy. A man and a woman meet in a Naples caffetteria. They have a conversation recalling the origin myth of the city. What follows is the man's memories, and they are never the same twice. The story cycles after a time, offering new variations.

    Scott Rettberg - 05.04.2011 - 00:58

  6. a show of hands

    Author description: a show of hands presents the story of the sisters de la Palma as their lives draw them into the Immigration Reform marches of 2006 in Los Angeles. Out of those spontaneous political demonstrations comes a tale of a Mexican American family wrestling with love, loss, and the possibilities of political engagement. a show of hands is an evolution of the long-form hypertext genre that began with Michael Joyce's afternoon: a story. The Literatronica storytelling engine that hosts the story answers several of the "grand challenges" of literary hypertext, namely the prevalence of dead branches on the forking tree and the inability for readers to locate themselves within the content of the story. In contrast, Literatronica adapts around the reader's choices, rearranging the content so the reader will always encounter all of the text in an order optimized for narrative coherence.

    Eric Dean Rasmussen - 21.02.2011 - 09:52

  7. Califia

    Califia is a multimedia, interactive, hypertext fiction for CD-ROM. Califia allows the reader to wander and play in the landscape of historic/magic California. It is a computer-only creation of interactive stories, photos, graphics, maps, music, and movement. It has Three Narrating Characters, Four Directions of the Compass, Star Charts, Map Case, Archives Files, 500 Megabytes, 800 Screens, 2400 Images, 30 Songs, and 500 Words.

    One scholar has written of Califia that it is designed to lead the reader "to discover the lost cache of California through her wanderings within the story space." Another writer calls it "a metaphysical quest rather than a conventional mystery", noting that the central question of the treasure remains unresolved. It has been termed a classic work of hypermedia, and literary critic and hypertext scholar Katherine Hayles has cited it as one of the establishing texts for electronic literature.

    Eric Dean Rasmussen - 22.02.2011 - 16:04

  8. These Waves of Girls: A Hypermedia Novella

    "These Waves of Girls" is a hypermedia novella exploring memory, girlhoods, cruelty, childhood play and sexuality. The piece is composed as a series of small stories, artifacts, interconnections and meditations from the point of view of a four year old, a ten-year old, a twenty year old.

    Winner of the Electronic Literature Organization's 2001 Award for fiction.

    Jill Walker Rettberg - 23.02.2011 - 22:19

  9. Disappearing Rain

    Deena Larsen's Disappearing Rain is one of the major works of web-based digital narrative, written in 2000. It is studied in various universities worldwide and has been critically reviewed by scholars in the field of digital fiction. In essence, the plot revolves around the disappearance of Anna and her family’s attempts to piece together what has happened to her: "The only trace left of Anna, a freshman at the University of California, Berkeley, is an open internet connection in the computer in her neatly furnished dorm room." The detective story unwinds, one link at a time, but even as readers explore Anna's disappearance, Larsen also orchestrates our own disappearance in the virtual reality of the Internet.

    Jill Walker Rettberg - 23.02.2011 - 22:27

  10. its name was Penelope

    The generative hyperfiction its name was Penelope is a collection of memories in which a woman photographer recollects the details of her life.

    Like a photos in a photo album, each lexia represents a picture from the narrator's memory, so that the work is the equivalent of a pack of small paintings or photographs that the computer continuously shuffles. The reader sees things as she sees them and observes her memories come and go in a natural, yet nonsequential manner that creates a constantly changing order -- like the weaving and reweaving of Penelopeia's web.

    Begun in 1988, the work was exhibited in a computer-mediated artists book version at the Richmond Art Center in Richmond, California in 1989. It has been re-created through the years. Four versions have been identified by Dene Grigar, in Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media: 

    Version 1.0: "The exhibition version." Created in 1989 with Malloy's own generative hypertext authoring system, Narrabase II, in BASIC on a 3.5-inch floppy disk

    Eric Dean Rasmussen - 24.02.2011 - 09:30

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