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  1. flâneur - tag the world

    Participatory locative literature project

    Anders Løvlie - 21.09.2010 - 11:28

  2. in absentia

    in absentia is a site-specific web-based writing project which addresses issues of gentrification and its erasures in the Mile End neighbourhood of Montreal, where the author lived for seventeen years. J. R. Carpenter writes, "Faced with imminent eviction, I began to write as if I was no longer there, about a Mile End that was no longer there. I manipulated the Google Maps API to populated "real" satellite images of my neighbourhood with "fictional" characters and events. in absentia is a web "site" haunted by the stories of former residents of Mile End, a slightly fantastical world, a shared memory of the neighbourhood as it never really was but as it could have been. in absentia was created with the support of the Canada Council for the Arts. It was presented by DARE-DARE Centre de diffusion d'art multidisciplinaire de Montréal. It launched June 24, 2008. New stories were added over the summer, in English and French. A closing party was held in conjunction with the launch of my novel, Words the Dog Knows, (conundrum press), at Sky Blue Door, November 7, 2008"

    Eric Dean Rasmussen - 18.02.2011 - 20:12

  3. Third Hand Plays: “Struts” by J. R. Carpenter

    A profile of the prolific e-lit author J. R. Carpenter focusing on the geosocial dimension of her works before introducing "Struts," a piece about her residency at an art gallery and media center.

    Eric Dean Rasmussen - 25.10.2011 - 09:14

  4. SFZero

    SF0 is an alternate-reality game in which players are encouraged to complete surreal tasks from a variety of disciplines. Generally, these tasks are designed to in some way effect the real world. An example of a task: "Refuse to allow your celebrations and habits be bound by arbitrary turns of the celestial screw. Publicly do something out of season. Document the reactions of the timebound."

    Scott Rettberg - 18.04.2012 - 00:36

  5. Ubermatic

    Ubermatic

    Scott Rettberg - 19.05.2012 - 19:49

  6. Textopia: Experiments with Locative Literature

    textopia is a design experiment situated in humanist media studies, and based on a simple idea: Making it possible for someone who is walking through the city with a mobile phone to listen to literary texts which talk about whichever place she is walking by. The aim of this exercise has been to explore the relationship between places and literary texts – not just what the relationship is and has been, but what it can be in the new medium. Inspired by the ideas embedded in hermeneutics, open source philosophy and agile software development, I have outlined a methodological approach that I call "agile media design". In the course of the practical process I have ialso dentified three key principles for locative media design, summed up in the "G-P-S" model: Granularity, Particiation and Serendipity. Together they describe the unique characteristics of designs like textopia – a category I call "annotative, locative media".

    Scott Rettberg - 26.06.2013 - 13:19