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  1. Electronic Literature: Linking Database Projects

    Electronic Literature: Linking Database Projects

    Eric Dean Rasmussen - 19.06.2012 - 15:15

  2. Process-Intensive Literature

    Process-Intensive Literature

    Scott Rettberg - 12.01.2013 - 10:42

  3. International Electronic LIterature

    International Electronic LIterature

    Scott Rettberg - 12.01.2013 - 10:54

  4. The trAce Experience

    trAce, an online organization located at Nottingham Trent University, UK, offers educational and cultural opportunities for writers. We will be presenting and discussing some of the products related to that process.

    Janet Holmes, Boise State University (USA)
    "The trAce Experience: 'The Ballad of Sand and Harry Soot'"

    Marjorie C. Luesebrink, Irvine Valley College (USA)
    "The trAce Experience: Collaborative Aspects of Fibonacci's Daughter"

    Christy Sheffield Sanford, trAce (USA)
    "The trAce Experience: Virtual Writer-in-Residence - Creating a New Profession"

    Sue Thomas, Nottingham Trent University (UK)
    "The trAce Experience: Connecting Writers in Real and Virtual Space"

    Scott Rettberg - 19.01.2013 - 16:29

  5. Intermediality and Electronic Literature

    The 2015 ELO Conference’s call for papers states that "[e]lectronic literature is situated as an intermedial field of practice, between literature, computation, visual and performance art. The conference will seek to develop a better understanding of electronic literature’s boundaries and relations with other academic disciplines and artistic practices."

    This roundtable discussion, led by both established and emerging e-lit scholars and artists, will explore the idea of electronic literature as an intermedial practice, looking at the topic from a wide range of forms including literature, performance, sound, computation, visual art, and physical computing. Drawing upon artistic work they have produced or studied, each panelist will provide a five-minute statement that touches on qualities related to intermediality like hybridity, syncretism, and collaboration. Following this series of brief presentations, the panelists, then, encourage engagement in a wider conversation with the audience.

    Hannah Ackermans - 31.10.2015 - 10:36

  6. Curating and Creating Electronic Works in Arts Contexts

    This is an open session designed to build understanding of evolving contexts and conditions for making and presenting creative works by drawing upon the experiences of those involved both with making works for arts contexts and with curating exhibitions and other arts-venue contexts. The session will invite current and past ELO arts committee leaders, including ELO members involved in the ELO new Media Arts Committee, and gallery curators to help lead the open conversation. The open forum will share knowledge and develop new ideas about making and staging works for the public sphere. The open session may confront practical, theoretical, and perhaps even ideological and political issues, conditions and their cultural paradigms.

    (source: ELO 2015 conference catalog)

    Hannah Ackermans - 31.10.2015 - 11:10

  7. Jokes, Prompts and Models: Engaging Player Collaboration in Netprov

    How can we best invite everyday writers to collaborate and play in electronic literature projects? For the past few years I have being doing projects in a format I call netprov. Netprov (networked improv narrative) organizes the creation of collaborative stories in real time using multiple available digital media. Working with Mark C. Marino and others we have developed a set of working guidelines and suggestions about how to best engage players’ imaginations and extend invitations that will encourage their creativity. I will discuss our methods, our “Rules of the Game” for several netprovs, and describe the degrees of player participation, from Featured Players who adopt ongoing characters to Casual Players who may only contribute a line or an image.

    (Source: ELO 2015 Conference Catalog)

    Hannah Ackermans - 11.11.2015 - 16:35

  8. A Workbench for Analyzing Electronic Literature

    Scholars of electronic literature explore complex multimodal works. However, when they go to report their research, they face the confines of print-style documents that force them to reduce their discussion materials to written descriptions and select still images. ACLS Workbench is a new online tool developed for the analysis of electronic literature and other digital objects. Funded by the American Council of Learned Societies, the tool was created by Jeremy Douglass, Jessica Pressman, and Mark Marino in collaboration with Lucas Miller, Craig Dietrich, and Erik Loyer, built upon the ANVC Scalar platform.

    Hannah Ackermans - 11.11.2015 - 16:39

  9. Data Visualization Poetics

    In the field of networks and big data, data visualization has become very popular in recent years. Scientists, artists, and software designers are working collaboratively using elaborate ways to communicate data, and visual design is playing a substantial role by making the language of science more accessible and comprehensible, through visualisations, in the form of infographics, sculptural objects, installations, sonifications and applications. But why this current outburst? Is it because of the availability of open data? The approachability of visual design? The need for new analytic methodologies in the digital humanities? Or, the fact that it is part of our collective consciousness?

    This paper deals with the above questions and has evolved, as a practice-based research, in conjunction with the practical part, a mobile application designed to run on an iPad2 / iPad mini or later models. This work was created specifically for the SILT exhibition, hosted in Hamburg, Germany in June 2014.

    Hannah Ackermans - 16.11.2015 - 09:50

  10. From The Unknown to Piksel Zdrój: Collaboration in E-literature: Models, Newcomers, Predictions

    The talk reflects on the theoretical and practical aspects of collaboration in e-literature. Firstly a model of digitally enhanced collaboration that could encompass both its past and future instances is proposed. Matching several groups of categories (for example “production / negotiation / creation” against “material / story / discourse”) the model demonstrates that e-literature – even if we are really witnessing the end of it now – maintains its status of an important laboratory for any collaboration in digital environment.

    Alongside acclaimed collaborative works (Forward Anywhere, The Unknown, A Million Penguins) several less known examples from Poland will be presented: Digital Green Eye (2012) and Bałwochwał (2013) – collaborative adaptations of Polish avant-garde classics – as well as Piksel Zdrój – a hypertext project by 8 authors published in 2015. The aim of the first part is to introduce both a universal analytical model and some rather unknown examples of e-literature to the international audience.

    Hannah Ackermans - 16.11.2015 - 09:59

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