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  1. Otte forsøk på at forstå hvad en bog er

    Eight attempts in understanding what a book is.

    Sissel Hegvik - 07.03.2013 - 16:40

  2. kig forbi

    Installationen Kig forbi tog udgangspunkt i Norske Hus ved Sophienholm, som i forrige århundrede var et litterært mødested for romantiske digtere som Baggesen, Oehlenschläger, Heiberg og Ingemann. 1996-99 var nøglen i forfatteren og Afsnit P-initiativtageren Christian Yde Frostholms varetægt. Med Kig forbi besvarer han kunstværket og tildelingen af nøglen ved i samarbejde med fotografen Frank Sebastian Hansen at udstille en række portrætter af forbipasserende nysgerrige, taget ud gennem vinduerne i “digterens ensomme bolig”. På internettet ledsages billederne fra installationen bl.a. af tekster af forfatterne Pia Juul og Jeppe Brixvold. Alle interesserede blev indbudt til at kigge forbi på åbningsdagen og overskride tærsklen til det ellers aflukkede hus.

    Sissel Hegvik - 23.04.2013 - 14:06

  3. Learning to Throw Like Olympia: E-Lit and the Art of Failure

    Viewed next to print literature, e-lit appears as a poor copy, a replica(nt) lacking both the genius agency of modernism and the abject subjectivity of postmodernism. In this talk, I will use the concepts of re-territorialization (Deleuze and Guattari) and “the open” (Giorgio Agamben) to show how, like Hoffman’s automaton, the “born digital” is powerful precisely because it fails to deceive. Neither preserving nor directly opposing the conventions of print-lit, e-lit functions as a reflecting apparatus that unmasks language and meaning-making as machines through the revelation of its own machine-works. Using multifarious examples from the work of Alan Bigelow, Mez Breeze, Emily Short, Jason Nelson, and others, I will show how these re-inscribe obstruction, glitch, error, randomness and obsolescence as potentiality. In doing so, they repurpose the productive and reproductive functions of writing not for some finite end or product, but for play.

    (Source: author's abstract)

    Jill Walker Rettberg - 19.06.2014 - 20:09

  4. Interview with Leonardo Flores

    Leonardo Flores tells about his beginnings in the field of electronic literature and his current project on electronic poetry. He then makes an in-depth description of the paradigmatic change from printed literature to electronic literature with special attention on the expectations of readers who are new to new media works and the tradition, so to speak, of experimentalism in literature. With the same accuracy he ponders about the status of science of electronic literature and ends the interview with some considerations about the important issue of preservation.

    Daniele Giampà - 12.11.2014 - 19:48

  5. Interview with Andy Campbell

    In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.

    Daniele Giampà - 07.04.2015 - 10:59

  6. "Learn to taste the tea on both sides": AR, Digital Ekphrasis, and a Future for Electronic Literature

    This presentation will link the trope of “digital ekphrasis” (as articulated by Cecilia Lindhé) and the developing of platforms for “augmented reality” to argue that one probable future for electronic literature lies in the interweaving of “born digital” and print texts in ubiquitous layers of mediation. It will examine three instances of “augmented” print – the multimodal performance of ekphrastic poetry, the AR comic book Modern Polaxis, and the AR epistolary romance Between Page and Screen – all of which demonstrate the power of “intermediation” (Hayles) and foster a critical perspective on it. Looking at these amalgamations of print and digital textuality through the lens of digital ekphrasis reveals that electronic literature will most likely always arouse ambivalence, just as the trope of ekphrasis in traditional media has, for better or worse, provoked a sense of the uncanny through its interweaving of visual, auditory, tactile, verbal, or haptic experiences.

    Hannah Ackermans - 11.11.2015 - 16:12

  7. Archiving Electronic Literature Beyond its End: Archiving Nordic Works at an Academic Library, a Presentation of a Collaboration in Progress within the University of Bergen

    How reliable are archives and databases of born-digital works of electronic literature when their digitally driven platforms are endangered by digital obsolescence and technological challenges, hacks, and by a lack of long-term maintenance after a funding period’s end?

    Some of the databases within the field of electronic literature are no longer accessible due to one of the reasons mentioned above: the Cyberfiction Database (directed by Beat Suter) that featured German works that were published between 1996-2003 is down after a move from one server to another; ELINOR: Electronic Literature in the Nordic Region (directed by Jill Walker Rettberg, 2004-06) was terminated after the project’s funding ended, and the ELO’s wiki-based archive-it database that was set up in 2007 for allocating works for archiving was hacked. The risks are also there for the (still accessible) Drupal-based Electronic Literature Knowledge Base, no longer funded as part of the ELMCIP project (Electronic Literature as a Model of Creativity and Innovation in Practice, 2010-2013).

    Hannah Ackermans - 16.11.2015 - 10:31

  8. Fandom Vs. E-Lit: How Communities Organize

    “E-literature”, as defined by the ELO, is a fairly sweeping term. Any sort of “born digital” text can potentially be claimed as “e-lit”: video games, works of interactive fiction, fan fiction, et cetera. As a scholar, it is tempting to dragoon a favorite text, to bring it into an e-lit context. But to do this is to ignore the differences in the communities that supported these texts’ creation. Similarly, it is tempting to declare the “end of e-lit,” since so much e-lit can also be framed as fan fiction, video art, games, etc., but to do this is to ignore the impact of the e-lit community and its structure.

    Hannah Ackermans - 16.11.2015 - 11:23

  9. Born Digital

    “E-poetry relies on code for its creation, preservation, and display: there is no way to experience a work of e-literature unless a computer is running it—reading it and perhaps also generating it.” Stephanie Strickland outlines 11 rules of electronic poetry.

    Ana Castello - 02.10.2018 - 13:20