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  1. Clues

    Clues explores the nature of communication, knowledge, and identity through the language and postures of mystery fiction. It's a metaphysical whodunit that invites you to solve the mystery by uncovering clues linked to images throughout the work. The search becomes a game that leads you down wooded trails, back alleys, and empty hallways. Which characters should you pursue? Which objects should you investigate? To win the game, you must separate all the clues from the red herrings. Your final score determines the outcome of the text. But is the mystery really soluble? Is winning actually better than losing? Are the answers or the questions more revealing?

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 16.06.2012 - 11:45

  2. The End of Books--Or Books Without End: Reading Interactive Narratives

    J. Yellowlees Douglas looks at the new light that interactive narratives may shed on theories of reading and interpretation and the possibilities for hypertext novels, World Wide Web-based short stories, and cinematic, interactive narratives on CD-ROM. She confronts questions that are at the center of the current debate: Does an interactive story demand too much from readers? Does the concept of readerly choice destroy the author's vision? Does interactivity turn reading fiction from "play" into "work" - too much work? Will hypertext fiction overtake the novel as a form of art or entertainment? And what might future interactive books look like?

    (Source: Book jacket)

    Jill Walker Rettberg - 07.06.2013 - 11:03

  3. Heartbeat

    Heartbeat (1999) es una reflexión acerca del estado de percepción alterado en el que se encuentran los jóvenes adictos a escuchar esclusivamente el sonido de sus corazones, tienen pánico al silencio y por ello se sienten reconfortados refugiándose en discotecas oscuras en las que entran en un estado de trance. Los heartbeaters (latedores) siempre tienen puestos los auriculares, una tendencia común en los esquizofrénicos para no oír sus voces interiores. El hipermedia incluye imágenes del pecho de una adolescente delgadísima en sujetador escuchando los latidos de su corazón por medio de un estetoscopio. La autora Dora García utiliza el estetoscopio como símbolo de los auriculares debido a su similitud estética, para analizar cómo los jóvenes utilizan la música para poder encontrar su propia identidad y asegurarse de que al igual que su corazón late la música que escuchan confirma que están vivos.

    (Source: Maya Zalbidea Paniagua)

    Maya Zalbidea - 22.08.2013 - 12:50

  4. Hazlo

    Hazlo (Do it) is a short interactive hypertext fiction made with Undum, a tool to create hypertext interactive fiction games. The protagonist of the story is the reader, who has to choose between two possible options that will change his/her fate. It is a mystery and horror story in which the tension is increased by the fact of having the possibility of finding two possible endings of the same story. The reader is rewarded if he or she is brave and punished for cowardice (Maya Zalbidea Paniagua).

    Maya Zalbidea - 17.07.2014 - 22:38

  5. Labyrinth…

    Labyrinth… is a Polish interactive hypertext novel. Textual layer of the artwork is broadly inspired by postmodern books including If on a Winter’s Night a Traveler by Italo Calvino. It is referenced in the text both by a literary (by a note hold by one of the characters) and a metatextual structure of intertwining storylines (however a-story-within-a-story concept is replaced with a looping hyperlink chain). Because of that metatextual play the format of the hypertext (which is a MS Windows application written in C#) is important and significant itself. Although GUI could be initially seen as just a side-effect of using electronic medium, it in fact constitutes the mentioned metatextual layer. The text among with references to literature contains a lot of references to GUI widgets, algorithms and cognitive schemata typical to interfaces of computer programs. It is in fact a proof-of-concept of using (currently unused in literature) poetics of application interfaces to express fictional narratives and give them new emergent value. To achieve that goal, the hypertext is intentionaly written differently compared to classical hypertextual literature of the 1980s.

    Hannah Ackermans - 11.09.2015 - 19:41