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  1. BRUTUS

    A story generator where stories centre around betrayal, as the title BRUTUS suggests.

    The date may be wrong - I can't find a clear date, but it was definitely around in 2000, maybe earlier.

    Jill Walker Rettberg - 03.07.2013 - 09:35

  2. Traces

    "traces" is a locative media work delivered on mobile phone via video, audio and MP3, exploring the relationships of people, memory and place. In it, the environments we move through- the streets, buildings; the parks and bridges and alleyways of Sydney’s CBD - reveal themselves as sites rich with meaning, traced over with both personal and shared narrative.

    Jill Walker Rettberg - 03.07.2013 - 11:47

  3. En anarkist er død

    This piece commemorates the Norweigan anarchist Harald Beyer-Arnesen, who died in 2005 at the age of 52. The piece begins by showing an newspaper opened to his obituary, and then displays a screen version of the newspaper obituary with certain words and phrases linked. When the reader clicks on a link, material is shown - sometimes articles explaining communism and anarchism, other times the voice of a friend talking about Beyer-Arnesen, a scrollable photo of some of his books or movie sequences from his childhood.

    Jill Walker Rettberg - 03.07.2013 - 12:11

  4. The Unfortunates

    The Unfortunates is an experimental "book in a box" published in 1969 by English author B. S. Johnson and reissued in 2008 by New Directions. The 27 sections are unbound, with a first and last chapter specified. The 25 sections in-between, ranging from a single paragraph to 12 pages in length, are designed to be read in any order.

    (Wikipedia entry on The Unfortunates)

    Jill Walker Rettberg - 03.07.2013 - 15:09

  5. Justin Hall and the Birth of the 'Blogs

    Wittig describes his experience of Justin Hall's links.net and considers the weblog as a serial narrative form.

    Scott Rettberg - 05.07.2013 - 14:07

  6. Reorienting Narrative: E-lit as Psychogeography

    Illya Szilak interviews J. R. Carpenter in her on-going series of posts on E-Lit for Huffington Post Books.

    J. R. Carpenter - 08.07.2013 - 11:54

  7. Writing at the Limit: The Novel in the New Media Ecology

    While some cultural critics are pronouncing the death of the novel, a whole generation of novelists have turned to other media with curiosity rather than fear. These novelists are not simply incorporating references to other media into their work for the sake of verisimilitude, they are also engaging precisely such media as a way of talking about what it means to write and read narrative in a society filled with stories told outside the print medium. By examining how some of our best fiction writers have taken up the challenge of film, television, video games, and hypertext, Daniel Punday offers an enlightening look into the current status of such fundamental narrative concepts as character, plot, and setting. He considers well-known postmodernists like Thomas Pynchon and Robert Coover, more-accessible authors like Maxine Hong Kingston and Oscar Hijuelos, and unjustly overlooked writers like Susan Daitch and Kenneth Gangemi, and asks how their works investigate the nature and limits of print as a medium for storytelling.

    J. R. Carpenter - 08.07.2013 - 12:20

  8. Discourse Timer: Towards Temporally Dynamic Texts

    This paper studies the possibilities of temporally dynamic digital texts. Temporal dynamics may be either dependent on the reader's use of time, or independent of it. Using the categories defined in narratology as our starting point, we outline a list of simple functions that allow a very complex temporal manipulation of narrative digital texts. We will also describe a set of authoring tools, Discourse Timer, which is specifically designed to employ these functions.

    (Source: Authors' abstract)

    Scott Rettberg - 08.07.2013 - 15:54

  9. Rhetorical Criticism: Exploration and Practice

    Look up the book's content: http://www.gbv.de/dms/bowker/toc/9781577663188.pdf

    Cheryl Ball - 20.08.2013 - 11:53

  10. Digital Games and Electronic Literature: Toward an Intersectional Analysis

    The line between electronic literature and digital games has started to blur more than ever. For example, Christine Love’s 2012 Analogue: A Hate Story can be read as a literary “story” that builds on the visual novel form. However, critic Leif Johnson (of IGN) reviewed Analogue as a “game-like experience” and even a “game” that “neatly sidesteps the label of mere ‘interactive fiction’ like Love’s other games thanks to some smart design choices.” Phill Cameron (of Eurogamer) describes Analogue repeatedly as a “game” and also reflects on its deviation from the “interactive fiction” category. The slippage between the language of fiction and games, in such mainstream reviews, reveals a fascinating taxonomic undecidability. Though Analogue’s “textual” focus makes it a natural boundary object between electronic literature and digital games, this tension extends to games that incorporate minimal text or even no text at all. In this presentation, I focus on Thatgamecompany’s third and most critically-acclaimed game, Journey, which was also released in 2012. In Journey, the player guides a mysterious robed avatar through a desert and up a mountain.

    Stig Andreassen - 25.09.2013 - 14:46

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