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  1. Scrolling Landscapes

    Scrolling Landscapes (2020) is a three-channel work of net art that explores the relationship among nostalgia and our perception of technologically mediated landscapes. For the virtual iteration of the ELO 2020 conference, the work will be presented in a web format with three continuously running video channels. Each film in the series was created by appropriating footage of speedruns of older 8-bit video games and then editing together their scrolling landscapes to produce unfolding Rorschach patterns of gameworlds. These landscapes have then been corrupted using glitch techniques to generate psychedelic abstractions that rapidly accelerate through two-dimensional space. With each film in the series, the same landscape is multiplied and arranged so that the scrolling patterns become increasingly complex. Through the viewer’s interfacing with these retro visions of technology, the web version serves to challenge the knowledge that underlies our perception of scrolling motion.

    Iben Andreas Christensen - 02.09.2020 - 10:50

  2. Retelling The Tell-Tale Heart

    Retelling The Tell-Tale Heart is an interactive audio / touch game based on Edgar Allan Poe’s original short story The Tell-Tale Heart, a first-person narrative that describes a murder. The installation is a recreation of Poe’s story that questions ambiguities inherent in the classic story. The exhibition highlights how interactive artists can reconstruct original story elements to create a new work as well as ways to encourage interaction with digital games without using screens, controllers, headsets, or other common interface elements.

    Martin Sunde Eliassen - 02.09.2020 - 11:48

  3. Mexicans in Canada

    Can text in digital space take us everywhere on the human map? This digital poem re-assembles a sentence spoken by Gabriel Iglesias on the documentary series Inside Jokes (2018) — 'And the next thing you know, there’s Mexicans in Canada.' The poem moves its reader across the world, through countries and territories, among its citizens, crossing borders. Nations and their demonymic forms are collected from Wikipedia. The script is written in p5.js.

    Mads Bratten Myking - 02.09.2020 - 16:09

  4. The Singularity

    The Singularity is a web-based AI narrative system that demonstrates the ethical issues, hidden biases and misbehavior of emerging technologies such as machine learning, face tracking and big data. The system tracks users' eye positions through a webcam, and continuously feeds users directly into their eyes with infinite Reddit posts containing the latest progress in AI along with random news and ads. By visualizing eye trajectories over time, it suggests possible misuses and dangers of all-pervasive data tracking. The near-invisible operations underpinning the technologies could bring visible and fundamental changes to the society, leading the world to a "technological singularity" in which technology governs all aspects of human society. This work consists of three sub-systems:
     

    Rebekka Ruud Rostrup - 02.09.2020 - 17:45

  5. Cosmonet Games

    Cosmonet Games are a set of digital games that are designed around the idea of an indirect branching narrative. That is, instead of a player making direct choices on the game story (choosing to take the path to the left, saying no to the king, etc.) the player makes the inconsequential choices of everyday life that define the player character’s personality. The story then evolves based on the small choices, having them influence the big, uncontrollable events of the main story.

    Eirik Herfindal - 02.09.2020 - 20:59

  6. Ecology of Worries

    Our artistic research led us to amass an archive of thousands of recorded worries from people in the US and abroad. Ecology of Worries asks the question of whether we should teach a machine to worry for us. The animation consists of hand drawn critters. Some critters are driven by synthetic worries generated with TextGenRnn recurrent neural network trained on the transcribed worries archive. Other characters are driven to worry by a novel machine learning system called Generative Pretrained Transformer 2 (GPT-2), which was dubbed by some commentators as the AI that was too dangerous to release (but it was released anyway). The creatures’ performance of synthetic worries spans a gradient of intelligibility, reflecting on our deeper collective reality.

    Håkon Dale Askeland - 03.09.2020 - 16:58

  7. Adventures in Morality: An Interactive Case Study

    Adventures in Morality (AiM) is a first-person PC game and fictional narrative in which the user is the subject of a psychological test. As the user interacts with the test, a scientist named Hank Treadsoft tells the story of how he and his wife, Edith, built an A.I. named, Cybil. As the story unfolds, it becomes clear Cybil is the true architect of AiM and her theory of “sympathy types” is rife with corruption. Like a personality type, a sympathy type is the categorization of how people emotionally connect with others. Sympathy types can range from reserving compassion for a specific community, to extending compassion to humanity at-large. Independently programmed in C# and Unity Engine, AiM playfully blends the genres of gaming and storytelling to produce an immersive and interactive experience designed specifically for the medium of electronic literature. 

    Cherie Louise Senneseth - 04.09.2020 - 15:10

  8. Around Osprey

    Around Osprey is a two-screen projection based on our artist residency with the Conservation Foundation of the Gulf Coast in Osprey, FL, 2018. We created the two video programs: Element A and Element B.

    For this virtual exhibition, the two video programs have the same duration of 29 min 38 sec, simulating the interactive element of the original design. The suggested viewing setup is: two laptops placed side-by-side; Element A on the left, Element B on the right. The two programs should be started simultaneously.

    Element A is a series of 12 poetic videos and relates to explorations. The moving pictures and sound treatments for these were gathered from our notes, poetry and stories, research outings, and meetings with local residents. The overall flow of the work relates to encounters with the natural world, environmental concerns over development and human encroachment into natural settings, and what derives from those human interventions.

    Odd Adrian Mikkelsen Prestegård - 04.09.2020 - 16:26

  9. Camtasia Fantasy

    Camtasia Fantasy is a study on institutionalized tools for presenting information, featuring numerous forms of misreading and corruption native to those systems—including automated captioning and stabilization, noise removal, layers of lossy compression, and the broader assumption that a PowerPoint slide show can communicate any knowledge worth knowing—as well as the unintended poetics that emerge from such misreadings.

    (Source: http://thenewriver.us/camtasia-fantasy/)

    Lucila Mayol Pohl - 08.10.2020 - 12:58

  10. Here Comes Her Man

    Leveraging the Curveship-js system for automatic narrative variation (version 0.2) to regen~d~erate the lyrics of the second cut off The Velvet Underground’s debut album, after adjusting the street value of heroin on an annualized inflation rate, I then coded this updated and enumerated content into BBC BASIC II (1982) and emulated all that output as a series of twenty-something decidedly non-vector formats—subsequently renamed à la a Pixies tune 22 years removed from the late Lewis Allan Reed‘s original.

    Lucila Mayol Pohl - 08.10.2020 - 16:15

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