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  1. Game, game, game, and again game

    Game, game, game and again game is a digital poem, retro-game, an anti-design statement and a personal exploration of the artist's changing worldview lens. Much of the western world's cultural surroundings, belief systems, and design-scapes, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and encapsulated philosophy. Within net/new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates, the personal as WYSIWYG buttons. This game/artwork, while forever attached to these belief/design systems, attempts to re-introduce the hand-drawn, the messy and illogical, the human and personal creation into the digital, via a retro-game style interface, Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominate belief systems. Moving from levels themed for faith or real estate, for chemistry or capitalism, the user triggers corrected poetry, jittering creatures and death and deathless noises.

    Scott Rettberg - 15.04.2011 - 14:43

  2. Dim O'Gauble

     Dim O’Gauble follows the glimpsing story of an elderly woman reflecting on her grandson’s nightmarish – possibly paranormal – visions of the future. Told through a densely textured, mouse-responsive graphical environment, the work presents the user/reader with a series of transient texts, some of which change/mutate or float/disappear over time, intending to reflect the very nature of the hazy/difficult memories being uncovered. Progression through Dim O’Gauble is achieved by clicking on the various arrows visible in the graphical backgrounds, which quickly shift the viewport around the ‘canvas’ of the piece. In addition, various sub-sections of the narrative can be discovered by clicking on hotspots in the text. The final scene reveals a video sequence of a tunnel/subway with text super-imposed at different sizes over the top of it. The sketches/drawings used in the work were created by the author when he was 8 years old.  

    Andy Campbell - 12.05.2011 - 12:59

  3. The Good Captain

    The Good Captain is an adaptation of Herman Melville’s novella “Benito Cereno.” Melville’s original story relies upon the main character’s first-person perceptions of the events that unfold in front of him. This reliance on P.O.V. is why I chose to distribute the story using the web service Twitter. Twitter limits updates to 140 characters of text, and so this story is broken up into small, 2-3 line paragraphs. The temporal nature of this storytelling method required that the story include frequent reminders of previous events, to help keep readers aware of the context of the events. This was especially important given that the time span of the bulk of the events is about twelve hours, and the length of time that the story ran for was four months.

    The Good Captain began broadcasting over Twitter on November 3, 2007. It concluded on February 29, 2008.

    Patricia Tomaszek - 11.08.2011 - 16:12

  4. Les Amants de Beaubourg

    This work was made in the event of the 30th anniversary of the Centre Pompidou. Thirty works each represented a year from 1977 to 2007 and Young-hae Chang Heavy Industries represented year 2007 with the work Les Amants de Beaubourg. The work deals with more philosophical questions than other more narrative-based works, such as Bust Down the Doors!, by Young-hae Chang Heavy Industries and has many references to the creation of art by artists, especially Marcel Duchamp.

    Meri Alexandra Raita - 15.09.2011 - 13:59

  5. No matter

    No matter

    Giovanna Di Rosario - 22.09.2011 - 17:21

  6. Poem for 莫海伦 (Mo Hailun)

    Poem for 莫海伦 is computational visual poem contemplating transience of things and relationships.

    As a Firfeox add-on it adds a toolbar to the browser. Poem for 莫海伦 can be triggered on any web page. If so the page will slowly, element by element fade to white until whole page is completely white. (Process might take up to 2 or 3 minutes per page.)

    Jaka Železnikar - 30.09.2011 - 21:03

  7. It's a Woman's World

    The work It's a Woman's World is set in the usual monochrome style of Young-Hae Chang Heavy Industries. The screen is divided into four horizontal boxes featuring English and Korean text. Both the soundtrack and the text are taken from the song It's a Man's World recorded by James Brown in 1966, the most notable difference from the original being that the mentions of gender have been interchanged.

    The work was published on Young-Hae Chang Heavy Industries' web page in 2007 according to the Internet Archive's Wayback Machine.

    Meri Alexandra Raita - 05.10.2011 - 14:45

  8. Spamology

    Spamology is a live audiovisual representation of word frequencies in spam e-mail messages.

    The visualization is based on analysis of a private archive of spam messages which were collected during 10 years (1998-2007), containing up to 2,000,000 emails originated from various parts of the world. Spam data is visualized in a 3D landscape, where popular words are represented as rectangular structures of various heights, illustrating the occurrence rate of each word in the archive year. Next to the visual representation, each word generates an audio signal with a frequency related to the number of times it occurred during a certain year. Words of various frequencies flow through the 3D landscape simultaneously, forming a constantly-changing sonic texture.

    Spamology is a part of ongoing research examining the nature of Spam as a digital-cultural phenomenon. The project aims at visualizing the links and interrelationships between the contents of spam, the user/ individual and the society, by revealing patterns which may reflect cultural and social trends, behaviors and variations. 

    Scott Rettberg - 11.10.2011 - 13:43

  9. When I Was President

    When I Was President is a portrait of absolute power as depicted by a fictional President of the United States. This President is unnamed and non-historical, that is, he has never, and could never, exist, yet what he represents is archetypal in nature and endures within the optimism, dangers, and limitations of political power. The work is created in Flash and divided into nine sections, each of which addresses a different Presidential act of power, and its consequences. The acts of power are elemental and metaphoric--they are simultaneously absurd, idiosyncratic, and impossible, yet they seem to tell some basic truth about the promise of absolute power, and its inherent failures. This work uses images, videos, and audio files acquired online, and modified by the artist. A credits page is included on the site.

    (Source: from rhizome.org)

    Meri Alexandra Raita - 28.01.2012 - 14:24

  10. Whale Hunt

    Whale Hunt is “an experiment in human storytelling, using a photographic heartbeat of 3,214 images to document an Eskimo whale hunt in Barrow, Alaska”

    (Source: description from the Electronic Literature Exhibition, MLA 2012)

    Meri Alexandra Raita - 28.01.2012 - 14:38

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