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Torus
This video provides limited documentation of the
“Torus” project. Unfortunately, however, it does not give a good
impression of the reader’s experience of Torus as an instance of
immersive VR. Constrained by the requirements of Cave technicians, the
video is shot from a single point of view and without the stereo imaging
that would usually be in operation. Moreover, the camera’s point of
view is different and significantly distant from the reader’s point of
view and this compromises the immersive illusion. For example, and most
obviously, planes of text which should appear to extend behind the
reader and out through the screen appear to be folded back away from
both the camera’s and the reader’s point of view. Please bear this in
mind when reviewing this material.A pdf version of the interview is in the Brown Digital Repository (which is supposed to guarantee its links for as long as the institution lasts):
https://repository.library.brown.edu/studio/item/bdr:383674/Rita Raley - 05.05.2011 - 15:06
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cave.cubes
cave.cubes, originally developed for the Brown CAVE environment, employs virtual physics and three-dimensional geometries to define writerly constraints in embodied virtual space. Like the grammars employed in natural language, 3-D geometries support specific types of recombination. By leveraging this (virtual) physical grammar within a dynamic physics simulation, a set of organic constraints emerge to challenge the writer in embodied literary space.
The Brown CAVE is an 8x8x8ft room in which high-resolution stereo images are projected onto the walls & the floor & are synchronized with shutter glasses to provide the illusion of a fully three-dimensional physical space. A magnetic tracking system monitors user movements, allowing natural interactions with the virtual environment.
Source: author's description
Patricia Tomaszek - 03.10.2012 - 14:33