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  1. Patterns of Hypertext

    The apparent unruliness of contemporary hypertexts arises, in part, from our lack of a vocabulary to describe hypertext structures. From observation of a variety of actual hypertexts, we identify a variety of common structural patterns that may prove useful for description, analysis, and perhaps for design of complex hypertexts. These patterns include: Cycle Counterpoint Mirrorworld Tangle Sieve Montage Split/Join Missing Link Feint

    Jill Walker Rettberg - 14.01.2011 - 11:59

  2. Forward Anywhere

    Originally written under the auspices of the Xerox PARC Artist in Residence Program, and published in 1996  by Eastgate Systems, Forward Anywhere is a hypertextual narrative written by new media poet Judy Malloy and then Xerox PARC hypertext researcher Cathy Marshall. Created when Malloy was an artist in residence at PARC, beginning in 1993, the collaborative narrative -- an exchange of the details of the lives of two women who work with hypertext -- unfolded via email over a year or so and then was somewhat fictionalizd and recontextualized into Forward Anywhere.  "...each emerges from a particular history and sensibility, Malloy's from the postwar suburbs of Boston, Marshall's from California and the sixties. To pass from one of these moments to the other is to recognize the almost-repetition of emergent or autopoetic pattern, an experience that touches something very deep in the instinctual repertoire, perhaps demonstrating that software does speak to human identity after all," Stuart Moulthrop wrote in "Where to?", Convergence 3:3, Fall, 1997: 132-38.

    Jill Walker Rettberg - 14.01.2011 - 12:04

  3. Sea Island

    This hypertext containing ten poems explore memory, desire, solitude, and loss. This is a work that uses poetry to pan a passion out of words as we progress through Falco’s “crazy sea of language” which allows the reader to follow the words and phrases many paths. This work enables the reader to create their own route through the words and allows poetry to explore new ways.

    “What this is about, for me at least, is a desire to do something different with language, to make it jump with the power of magic” (Falco, Edward)

    Eastgate Quarterly Review of Hypertext 2(1)

    Jill Walker Rettberg - 14.01.2011 - 12:07

  4. A Dream with Demons

    Publisher's catalog copy:

    In A Dream with Demons, Edward Falco invents a world where bruised adults attempt, over and over, to rewrite the violent scripts of their childhood. Preston Morris is an accomplished lawyer and novelist who writes painful, provocative stories to shore up fragments of his own desperate life. One of Preston's works, which forms the core of A Dream with Demons, tells of a sadly streetwise adolescent named Missy who struggles to come of age during the short space of a weekend when her mother finally leaves her tortured, brilliant lover, the artist Val Rivson.

    Preston's genius -- or is it Falco's? -- is the accuracy with which he portrays the sublime compulsions of several tortured yet resilient people. Holding everything together is the unique hypertext structure of A Dream with Demons, which dramatizes a theme evident throughout: how the past can compel the present, through the fragmentary, unreliable, but ultimately persistent medium of memory.

    (Source: Eastgate catalog copy)

    Jill Walker Rettberg - 14.01.2011 - 12:08

  5. Victory Garden

    The Gulf War and its media frenzy serves as the backdrop for this Dickensian tale of campus politics, seduction, burglary, dissent, unsafe driving, and war.

    (Source: Victory Garden - Eastgate Systems)

    Victory Garden is a hypertext novel which is set during the Gulf War, in 1991. The story centres on Emily Runbird and the lives and interactions of the people connected with her life. Although Emily is a central figure to the story and networked lives of the characters, there is no one character who could be classed as the protagonist. Each character in Victory Garden lends their own sense of perspective to the story and all characters are linked through a series of bridges and connections.

    Jill Walker Rettberg - 14.01.2011 - 12:15

  6. The End of Books

    Coover's "The End of Books" essay in the New York Times significantly introduced hypertext fiction to a wider literary audience. The essay describes that ways that hypertext poses challenges for writers and readers accustomed to coventional narrative forms, including assumptions about linearity, closure, and the division of agency between the writer and reader.

    Jill Walker Rettberg - 14.01.2011 - 12:33

  7. Piecing Together and Tearing Apart: Finding the Story in afternoon

    This paper is a reading of a classic of hypertext narrative: Michael Joyce’s afternoon, a story. Several writers have discussed afternoon previously. However I have chosen to explore afternoon from a different angle by using theories of narratology, especially Genette. In this reading, I explore ways in which the text confuses the reader but also the many stabilising elements that aid the reader to piece together a story.

    NB: Published under author's unmarried name, Jill Walker.

    Jill Walker Rettberg - 14.01.2011 - 12:40

  8. Online Caroline

    Online Caroline is a story told to and, importantly, with its reader. It's built around a database that collects the information you feed it as you read. The reader answers questions about him or herself and the program uses that information to generate personalised emails from Caroline. When you visit Caroline's web site the version you see depends on how much of the story you've read. Each day the reader is limited to one episode consisting of an email and the appropriate version of the web site. In addition to the daily webcam segment, the web site regularly updated diary section similar to a web diary or personal home page. It takes a minimum of 24 days to experience the drama.

    Jill Walker Rettberg - 14.01.2011 - 12:48

  9. Blue Company

    A novel told in email. Readers subscribed and received at least one e-mail per day for the month of May 2002. Blue Company is part one of a two part fiction; the second part is "Kind of Blue" by Scott Rettberg. Blue Company's e-mails are from a young marketing guy, Berto, who has gotten a really bad job transfer. He's been transferred to Italy, which is great, but he's also been transferred to the 14th century, which is dangerous and uncomfortable. The e-mails are nominally addressed to a woman Berto met shortly before his departure, and as he courts her we learn the story of his travels with a small group of 21st century corporate mercenaries called the "Blue Company" toward a fateful rendezvous beyond Milan. The e-mails are illustrated by hand since, of course, there were no cameras in the late middle ages.

    Jill Walker Rettberg - 14.01.2011 - 12:50

  10. Galatea

    Galatea is a work of interactive fiction set in an art gallery an undetermined amount of time in the future. The player takes on the role of an unnamed art critic examining works of personality referred to in the story as “animates.” Galatea is the name of one such animate however, unlike the other exhibits at the museum (which are forays into rudimentary artificial intelligence,) Galatea was a sculpted women who simply willed herself to life. The player must interact with Galatea through text commands until they get one of several endings.

    Jill Walker Rettberg - 14.01.2011 - 12:57

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