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  1. FILMTEXT 2.0

    FILMTEXT 2.0 is an elaborate work of net art that investigates emerging forms of electronic literature in relation to interactive cinema, live A/V performance, games, and remix culture. It remediates formal experiments from older media like film, video art, and the visual/metafiction novel.

    (Source: Author's abstract at narrabase.net)

    "FILMTEXT" is a digital narrative created for cross-media platforms. It is has appeared as a museum installation, a net art site, a conceptual art ebook, an mp3 concept album, and a series of live A/V performances. In the initial 1.0 iteration of the net art site, commissioned by PlayStation 2 in conjunction with Amerika's "How To Be An Internet Artist" retrospective at the Institute of Contemporary Art in London, Amerika referred to "FILMTEXT" as "the third part of my new media trilogy," following his two other major works of Internet art, "GRAMMATRON" and "PHON:E:ME." 

    (Source: Description for the 2008 ELO Media Arts show)

    Scott Rettberg - 16.03.2011 - 16:51

  2. Sea and Spar Between

    Sea and Spar Between is a poetry generator which defines a space of language populated by a number of stanzas comparable to the number of fish in the sea, around 225 trillion. Each stanza is indicated by two coordinates, as with latitude and longitude. The words in Sea and Spar Between come from Emily Dickinson’s poems and Herman Melville’s Moby Dick. Certain compound words (kennings) are assembled from words used frequently by one or both. Sea and Spar Between was composed using the basic digital technique of counting, which allows for the quantitative analysis of literary texts.

    (Source: Authors' abstract at Dear Navigator)

    Scott Rettberg - 16.03.2011 - 17:05

  3. Friday's Big Meeting

    A narrative that unfolds in a chat room with photographic avatars. Author's intro: It was said by some, in North America, in the boom period of the late 1990s, that a web design company would have to work very hard to lose money. Well, one little company was working harder than most. And in the chat room of that company, two lovers crossed lines...

    Scott Rettberg - 17.03.2011 - 15:39

  4. These Waves of Memories: A Hyperfiction by Caitlin Fisher

    The web-based ‘hypermedia novella’ These Waves of Girls by Caitlin Fisher won the first prize in the fiction category awarded by the Electronic Literature Organization in 2001. In this article I’ll take a closer look on some of the aspects of this work, a confessional autobiography about a girl coming to terms with her lesbian identity. The article is structured around a set of relations: the relation between the critic and the work; textual and audio-visual representation; personal and social relations; hypertextual structure and autobiographical, unreliable narration. These Waves is a class-room example of the so-called associative hypertext. The hypertextual structure is also closely linked to the problematics of autobiographical narration.. As readers we get to ponder about the nature of remembering, of telling stories about one’s life. One of the genuine accomplishments of Fisher’s work is to bring forth these questions in a tangible, and still discreet, way.

    (Source: author's abstract).

    Eric Dean Rasmussen - 20.03.2011 - 09:58

  5. Stud Poetry

    Author description: Stud Poetry is a poker game played with words instead of cards. Your goal is to build as strong a poetry hand as you can and, of course, to win as much money as you can. Stud Poetry is a game of courage and faith, and a bit of luck too. To become a great master of Stud Poetry, you need to believe in the power of words, their magic capability to move mountains, minds, and souls. Surely it won't be easy, but when you finally have won all the money with your wonderful five-word poetry hands, you'll know it's worth it.

    (Source: Electronic Literature Collection, Vol. 1).

    Eric Dean Rasmussen - 22.03.2011 - 09:52

  6. The Dazzle as Question

    The Dazzle as Question is an animated hypermedia poem which traces the conflict between the left and right brain inclinations of an erstwhile 'old school' artist [as] experienced via his encounter with the digital realm. This conflict notes the[digital] media/um's seemingly unrivaled sway as pitted against the narrator's right brain predilections [heralds of an identity within which he was formerly ensconced, as if such were an ethic of his very being …].

    Eric Dean Rasmussen - 23.03.2011 - 14:54

  7. Lasting Image

    A short hypertext fiction set in Japan after WWII. Each node consists of a brief text accompanied by an image reminiscent of a Japanese style brush painting, and a few areas of the picture are more clearly in focus than others. These are linked to other nodes. The reader may also use back and forwards arrows to navigate. 

    Jill Walker Rettberg - 24.03.2011 - 10:37

  8. Review of From Papyrus to Hypertext: Toward the Universal Digital Library

    In forty pithy essays, the author considers technological innovations that have transformed writing, altering the activity of reading and the processing of texts, individually and collectively. . . . The book's fragmentary organization--the adroit syntheses can be read in any order--makes it exceptionally accessible . . . for the born-digital generation. . . . Essential.

    Eric Dean Rasmussen - 24.03.2011 - 15:57

  9. Turning Away

    Taglined "a revolving haiku", this poem displays a three line haiku on the screen. After a few moments, a line is replaced by a new line, until the whole haiku slowly has shifted to a completely new poem.

    Author's description:

    Jill Walker Rettberg - 24.03.2011 - 22:10

  10. Ask Me for the Moon: Working Nights in Waikiki

    Brief poem presented as text slowly moving on the screen, accompanied by a white skyline of Waikiki on a black screen. Later, moon-blue images of hotel signs invite clicks that bring forth further reflections on the nighttime work of those who tend the tourists.

    Editorial statement from Electronic Literature Collection:

    John David Zuern’s Ask Me For the Moon is a digital poem created in Adobe Flash using juxtaposed images, words, and sounds, to create the feeling of the labor behind the scenes at a Hawaii resort.

    The images and colors (black, white, and turquoise dominate) paint a picture of Waikiki that is emphasized in Zuern’s notes on the piece, which observe that at the time the piece was made there was approximately one worker for every two and a half visitors to Waikiki. The text of the piece plays over the faded gray landscape of the island, while the moving pictures depict fragments of labor moving through like waves along the shore.

    The visual poetics serve as a poignant reminder of how much work is done at night, out of sight of the tourists who swarm the island.

    Jill Walker Rettberg - 24.03.2011 - 22:25

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