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  1. Nightmares for Children

    "Nightmares for Children" is a found-footage virtual reality installation with a fractional backbone and original soundscape created for Oculus Rift with touch. The viewer will be inmersed in 360 video with VR assets and 2D video overlays and will navigate through a series of dreamy horrors in different emotional registers using the intuitive Oculus touch interface. The piece allows for a very small child's voice and infant storytelling to sound fully, but at the same time is crafted as a mediattion on the imagery in children's dreams and what it might trigger in the adult imagination. 

    Juan Manuel Altadill Casas - 14.09.2017 - 18:42

  2. Hypertext Markets: a Report from Italy

    This is a text about hypertext in Italy and how the hypertext industry grew back in the 90`s.  He writing about how companies began to invest in hypertext as the popularity grew.

    Andre Lund - 21.09.2017 - 19:33

  3. The Metainterface: The art of platforms, cities and clouds

    The Metainterface: The art of platforms, cities and clouds

    Søren Pold - 01.06.2018 - 15:33

  4. E-Lit in the Gutter: Applying McCloud's Transition Categories to Interactive Fiction

    This is a speech by Ted Fordyce concerning the Scott McCloud’s "Understanding Comics" book.

    The book is about symbolic and iconic representation, the relationship between word and image and the illustration of time. Ted Fordyce thinks it is really helpful for the digital works' interpretation.

    The main point is the McCloud’s discussion of the gutter to link-oriented electronic literature: his thought is that the gutter is the result of the author + reader collaboration. There are six different transitions: in each of them, the author determines the type and the reader is the one who provides interpretations. 

    In conclusion, Ted Fordyce thinks that the McCloud’s discussion «provides us with a useful set of tools as both creators and readers of interactive fiction».

    Source: https://sites.grenadine.uqam.ca/sites/nt2/en/elo2018/items/1214

    Chiara Agostinelli - 05.09.2018 - 14:58

  5. PhoneMe: A mobile phone-native genre of poetry for the social media age

    This presentation regards to development of a place-based, geotagged, online mapping of an innovative, mobile phone-native, spoken word genre of poetry. The website www.phonemeproject.com hosts poems that are left as messages by calling 1-604-PHONEME (746-6363) and leaving your name, location of the call or topical location of the poem, title of the poem, and then recording a poem of up to four minutes in length. The poem is pinned on an interactive map that features a google street view image of the location, the MP3 audio file, and in some cases the text of the poem. Longer poems can serialized. The intent of this project is to give voice to community-based writing about real places and spaces within the community. As such, it began with a year of workshops conducted in the downtown east side of Vancouver, one of the poorest neighbourhoods in North America, in order that poets in the community to speak back to media representations of their neighbourhood. We have moved on to working with schools, providing workshops for hundreds of students in British Columbia, Canada.

    Jana Jankovska - 05.09.2018 - 15:28

  6. It Must Have Been Dark By Then

    It Must Have Been Dark By Then' is a book and audio experience that uses a mixture of evocative music, narration and field recording to bring you stories of changing environments, from the swamplands of Louisiana, to empty Latvian villages and the edge of the Tunisian Sahara. Unlike many audio guides, there is no preset route, the software builds a unique map for each person’s experience. It is up to you to choose your own path through the city, connecting the remote to the immediate, the precious to the disappearing. 

    Source: https://sites.grenadine.uqam.ca/sites/nt2/en/elo2018/schedule/1465/It+Mu...

    Amirah Mahomed - 26.09.2018 - 15:11

  7. The Fall

    The interactive project presented at the new media prize of 2015. 

     

     

    Nina Kolovic - 01.11.2018 - 13:21

  8. Electronic Literature as Paratextual Construction

    The following discussion aims to reflect on how electronic literature and affiliated or related fields describe themselves paratextually. I will argue that the social construction of ‘electronic literature’ is dominated by its systemic self-description. The paratextual construction basically works with the ascription of the genre name ‘electronic literature’ and discursive descriptions or reflections to phenomena of artistic practice and has been institutionalized in no small part by the Electronic Literature Organization. The argument is developed by observing paratextual practices in founding narratives, archives and collections related to the ELO. This perspective is contextualized by looking at self-descriptions in the pre-history of e-lit within the artistic program of poietic experimentation.

    David Wright - 28.08.2019 - 03:11

  9. Digital Manipulability and Digital Literature

    Digital Manipulability and Digital Literature

    Pablo Uribe Valero - 17.09.2019 - 15:50

  10. At the Time of Writing: Digital Media, Gesture, and Handwriting

    At the Time of Writing: Digital Media, Gesture, and Handwriting

    Jorge Sáez Jiménez-Casquet - 17.09.2019 - 15:51

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