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  1. L’avventura è l’avventura

    Italian blog about interactive fiction.

    Jill Walker Rettberg - 18.02.2011 - 15:01

  2. Interactive Fiction? I prefer Adventure

    Interview with Don Woods about how he built upon Will Crowthers Colossal Cave Adventure in 1976, making it more game-like.

    Jill Walker Rettberg - 18.02.2011 - 15:03

  3. Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky

    Because so little primary historical work has been done on the classic text computer game "Colossal Cave Adventure", academic and popular references to it frequently perpetuate inaccuracies. "Adventure" was the first in a series of text-based games ("interactive fiction") that emphasize exploring, puzzles, and story, typically in a fantasy setting; these games had a significant cultural impact in the late 1970s and a significant commercial presence in the early 1980s. Will Crowther based his program on a real cave in Kentucky; Don Woods expanded this version significantly. The expanded work has been examined as an occasion for narrative encounters [Buckles 1985] and as an aesthetic masterpiece of logic and utility [Knuth 1998]; however, previous attempts to assess the significance of "Adventure" remain incomplete without access to Crowther's original source code and Crowther's original source cave. Accordingly, this paper analyzes previously unpublished files recovered from a backup of Woods's student account at Stanford, and documents an excursion to the real Colossal Cave in Kentucky in 2005.

    Jill Walker Rettberg - 18.02.2011 - 15:39

  4. The Gaming Situation

    The Gaming Situation

    Jill Walker Rettberg - 18.02.2011 - 15:53

  5. Framed: The Machine in/as the Garden

    Deploying what he has dubbed "the ecological thought," Timothy Morton offers a critical reading of Roderick Coover's online cinemascapes Canyonlands: Edward Abbey and the Defense of Wilderness. In the video's stark modernist form, Morton writes, "the hydroelectric engine of human progress still hums." What's needed now, he suggests, is a "Goth remix."

    (source: http://electronicbookreview.com/thread/criticalecologies/flooded)

    Eric Dean Rasmussen - 18.02.2011 - 22:07

  6. Riposte to "A [S]creed for Digital Fiction"

    Kate Pullinger thinks the Digital Fiction International Network is too hasty in dismissing e-books as "paper-under-glass texts."

    Eric Dean Rasmussen - 18.02.2011 - 22:33

  7. Some Joyces, Not an Eco: Introduction to Instruments and Playable Texts

    Some Joyces, Not an Eco: Introduction to Instruments and Playable Texts

    Eric Dean Rasmussen - 21.02.2011 - 10:30

  8. Multimedia Criticism

    Commentary on the Multimedia Criticism panel discussion at the Electronic Literature Symposium: State of the Arts (2002). Robert Kendall moderated the panel. Rita Raley, Joseph Tabbi, Thomas Swiss, and Jane Yellowlees Douglas were the panelists.

    Eric Dean Rasmussen - 22.02.2011 - 15:52

  9. Phantasmal Fictions

    from ebr Electronic Book Review: D. Fox Harrell considers how a media theory of the "phantasmal" - mental image and ideological construction - can be used to cover gaps within electronic literary practice and criticism. His perspective is shaped by cognitive semantics and the approach to meaning-making known as "conceptual blending theory."

    Eric Dean Rasmussen - 22.02.2011 - 17:57

  10. Understanding Video Games: the Essential Introduction

    A textbook on video games written by three researchers affiliated with the Center for Computer Games Studies at the IT University in Copenhagen.

    Jill Walker Rettberg - 23.02.2011 - 21:09

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