Search

Search content of the knowledge base.

The search found 1 result in 0.098 seconds.

Search results

  1. A Republic of Blackboxes: Hijacking Users Devices for the Greater Good

    After Edward Snowden revealed the extent of the National Security Agency's spying program, people worldwide suddenly realised the degree to which their computing devices were gathering personal information that could be accessed by anyone with both the means and the inclination. The games Blackbox and République play with our relationships with our mobile devices, the former by cheekily revealing the functions of the titular blackboxes we hold in our hands, and the latter by crafting a dystopian society in which the player's phone becomes a tool primarily due to its centrality to surveillance culture.

    Li Yi - 03.10.2018 - 15:34