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  1. Literatura Electrónica

    Weblog focused on electronic literature, digital art, and digital culture, featuring frequent reviews of works of electronic literature.

    Scott Rettberg - 14.04.2011 - 00:51

  2. Netpoetic

    Netpoetic is a collaborative weblog exploring digital poetry and electronic literature, including contributions from about 25 authors and critics active in the field, ranging from calls for works and announcements to reviews to pedagogical and theoretical observations. This collective activity is organized by digital poet Jason Nelson.

    Scott Rettberg - 14.04.2011 - 12:09

  3. On Reading 300 Works of Electronic Literature: Preliminary Reflections

    Note: Tabbi's essay was posted on July 22, 2009, on the online forum On the Human, hosted by the National Humanities Center where it generated 35 additional posts. It was reprinted, along edited versions of these responses, in Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres (Transcript, 2010). These responses are archived separtedly in the ELMCIP Knowledge Base As "Responses to 'On Reading 300 Works of Electronic Literature: Preliminary Reflections.'"

    Eric Dean Rasmussen - 31.08.2011 - 15:55

  4. Responses to "On Reading 300 Works of Electronic Literature: Preliminary Reflections"

    Responses to "On Reading 300 Works of Electronic Literature: Preliminary Reflections"

    Eric Dean Rasmussen - 31.08.2011 - 16:22

  5. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

  6. I Love E-Poetry

    This scholarly blog was launched on December 19, 2011 as a constraint to read and critically reflect upon a work of e-poetry every day, leading me to revisit known works, discover new ones, and expand my knowledge of this emergent poetic genre. Its initial performance was a continuous run of 500 daily entries, completed on May 2, 2013.

    Eric Dean Rasmussen - 24.01.2012 - 10:02

  7. Notes on N. Katherine Hayles: Literature and the Literary: Why Electronic Literature is Key to Their Future

    Kate Hayles‘ keynote here at The Future of Electronic Literature (ELO2007)  discusses why literature departments and programs should and in fact need to incorporate electronic literature in their curriculum. Here are my notes from her talk.

    There are three ways of integrating e-lit in universities:
    1. A department of media arts – film people, computer people, literary people.
    2. An interdisciplinary program where students from different departments come together.
    3. Depts of English or other literatures that introduce electronic literature as a component of their faculty lines, curriculum etc. Such a dept is often hard to convince of the importance of e-lit in the general study of literature.

    The development of literary studies since mid-twentieth century has posed a number of challenges to literary scholars: cultural studies, ethnic studies, post-colonial studies, diaspora studies. Each of those has placed pressure on the dept and changed the kind of questions that literary studies must ask. E.g. what does it mean to write literature in English? (Rather than just in Britain or the US)

    Scott Rettberg - 12.01.2013 - 11:22