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  1. Galatea

    Galatea is a work of interactive fiction set in an art gallery an undetermined amount of time in the future. The player takes on the role of an unnamed art critic examining works of personality referred to in the story as “animates.” Galatea is the name of one such animate however, unlike the other exhibits at the museum (which are forays into rudimentary artificial intelligence,) Galatea was a sculpted women who simply willed herself to life. The player must interact with Galatea through text commands until they get one of several endings.

    Jill Walker Rettberg - 14.01.2011 - 12:57

  2. Egypt: The Book of Going Forth by Day

    Egypt: The Book of Going Forth by Day is a contemporary/ancient narrative of death and rebirth on the Nile.  It is an account of Egypt that draws upon history, geography, hieroglyphics, legend and myth to tell a contemporary story of a woman searching for her brother that mirrors the eternal story of the ancient Egyptian spiritual journey.  It explores the interface between image and text - the ways, in hypermedia, that narrative information is not only contained in the text, but also coded into graphics, sound, structure, and navigational elements. Egypt celebrates the natural materiality of both hieroglyphic writing and electronic literature. Egyptian hieroglyphic writing is inherently hypertextual and hypermedial. In ancient times, the surfaces of temples, coffins, and tombs were covered with a narrative writing/art that was a complex linkage of the literal, metaphorical, and schematic aspects of the central spiritual ideas of the culture.

    Artist’s Statement: 

    Scott Rettberg - 30.05.2011 - 14:25