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  1. Flight Paths: A Networked Novel

    Flight Paths: a networked novel seeks to explore what happens when lives collide - the airplane stowaway and the suburban Londoner. A supermarket car park lies directly beneath the flight path into Heathrow Airport. On at least five separate occasions the bodies of young men - stowaways - have fallen from the sky and landed on or near this place. This project explores the lives of one stowaway and the woman whose car on which he lands. The authors create multimedia elements that illuminate the story while readers are invited to contribute texts, images, sounds, memories, ideas, and stories. The project grows and changes incrementally. There is a long history of electronic fiction works that include user-generated content. But there are very few fiction projects that from the earliest, research phase attempt to harness participatory media as well as multimedia content in the way that Flight Paths does.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 21.01.2011 - 18:28

  2. The Programming Era: Building Literary Networks Through Peer-to-Peer Review

    A noted literary scholar, Mark McGurl, has dubbed the postwar period in American literary history “The Program Era.” This phrase alludes to the fact that after World-War II most American literary production occurred in and around creative writing programs. Today, electronic literature continues the trend of literature’s institutionalization within higher education systems. E-lit literalizes the concept of “program” fiction inasmuch as its authors must also be adept at coding and programming. Taking the systematic coupling of literary art and higher-educational institutions as a necessary given, what can we—i.e. the authors, artists, critics, coders, scholars, students, writers and readers thinking at the interface of these social systems—do to create environments in which e-lit can flourish?

    Eric Dean Rasmussen - 25.02.2011 - 08:16