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  1. Loss of Grasp

    “Loss of Grasp” is an interactive narrative about the notions of grasp and control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the grasp and the loss of grasp and invites the reader to experiment with these feelings in an interactive work.

    Serge Bouchardon - 21.09.2010 - 11:28

  2. Tales of Automation

    Tales of Automation is a collection of nine short "tales" that explore the effects of digital automation - algorithmic behavior modification, quantified feedback, life-logging, etc. - on daily life and subjectivity. Each tale is a never-ending cycle of asynchronous loops (of text and video) that present a single character at a moment of distracted attention, attempting and always failing to self-narrate experience in its complexity, materiality and abstraction. Notifications, data and spam intrude on consciousness at the cusp of self-awareness. Vision is composited, filtered and collaged. The multiplicity and variability of nested loops means that the short fictions are without beginnings or ends, or rather they begin in medias res and end when the nature of the characters' situation becomes evident.

    The work is best presented in full screen mode on any browser, but preferably Chrome. Interaction with each tale involves a simple click, page scroll or mouse movement. In Tale 7, the central image can be dragged to read what is underneath. There is no sound in this work.

    (Source: Author's description)

    Filip Falk - 29.08.2018 - 12:53

  3. The Forever Club

    The Forever Club is an ensemble web comedy using a mash-up of videos, texts, interactive elements, animations, audio, memes, and visual remnants of social media.

    (Source: http://thenewriver.us/the-forever-club/)

    Carlos Muñoz - 26.09.2018 - 15:03

  4. A Dictionary of the Revolution

    A Dictionary of the Revolution documents the rapid amplification of public political speech following the uprising of 25 January 2011 in Egypt.

    Material for the Dictionary was collected in conversations with around 200 individuals in Egypt from March to August 2014. Participants reacted to vocabulary cards containing 160 words that were frequently used in political conversation, talking about what the words meant to them, who they heard using them, and how their meanings had changed since the revolution.

    The Arabic website contains 125 imagined dialogues woven from transcription of this speech.

    Each word is accompanied by a diagram that shows its relationship to other words in the Dictionary. The thicker the line connecting two words, the closer their relationship is. The diagrams are the result of an analysis of the complete text of the Dictionary.

    (Source: About-page website)

    A Dictionary of the Revolution was the winner of the 2018 New Media Writing Prize.

    Hannah Ackermans - 25.03.2019 - 14:24

  5. ACESULFAME K

    Jason Nelson’s “Acesulfame K,” we get to experience both the control and randomness that life has to offer. You get the chance to control a skeleton falling, smashing into objects, and creating your own anti-capitalistic poetry. It has a distinct video game feel and we found ourselves getting lost for long stretches of time. Perfect for ignoring those real-world things that bring you anxiety. Who knew poetry could be so much fun?

    (Source: https://www.cddc.vt.edu/journals/newriver/18Fall/editor.html)

    Jon Heggestad - 12.06.2019 - 23:10

  6. Inanimate Alice: Perpetual Nomads

    Alice finds herself stuck on a broken bus in the middle of nowheresville trying and failing to download a new app in this Virtual Reality episode. Each level of the game is represented by a different location (i.e. the autobus, the desert, an empty building). During these levels, Alice encounters obstacles as she tries to charge her phone to get help. Alice must search for an outlet and work with her friends via texting on her phone to fix the autobus and get back on her way. The episode, Alice in Virtual Reality – Perpetual Nomads, had an Early Access Release date on March 14, 2018.

    mtr017 - 10.09.2019 - 12:56

  7. Vocable Code

    Vocable Code is both a work of “software art” (software as artwork, not software to make an artwork) and a “codework” (where the source code and critical writing operate together) produced to embody “queer code”, examining the notion of queerness in computer coding through the interplay of different human and nonhuman voices. Collective statements and voices complete the phrase “Queer is…” and together make a computational and poetic composition. Through running Vocable Code on a browser, the texts and voices are repeated and disrupted by mathematical chaos, creating a dynamic audio-visual literature and exploring the performativity of code, subjectivity and language. Behind but next to the executed web interface of Vocable Code (13082018), the code itself is deliberately written as a codework, a mix of a computer programming language and human language, exploring the material and linguistic tensions of writing and reading within the context of (non)binary poetry and computer programming.

    Trygve Thorsheim - 13.09.2019 - 11:01