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  1. Písanie v interaktívnych médiách. Digitálna fikcia /Writing in the Interactive Media. Digital Fiction

    The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play.

    Zuzana Husarova - 28.06.2013 - 14:46

  2. Perspectivas y problemas de la narrativa hipertextual

    Este artículo presenta los aspectos innovadores y los problemas de la ficción hipertextual. La novela hipertextual de múltiples autores presenta el siguiente problema: la noción del autor en la época postmoderna se disuelve con la múltiple autoría y el copyleft. El tiempo del discurso no es necesariamente lineal, porque no hay modo de escapar de la secuencialidad en el signo lingüístico, ni siquiera en la linealidad fragmentaria de Rayuela podríamos aproximarnos a la linearidad de un relato hipertextual, poque se trata de una realidad polifónica, de múltiples voces. Como consecuencia, la principal característica de una novela de estas características es la polidiacronía.

    Maya Zalbidea - 30.07.2014 - 12:34