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Platform Studies Series
Platforms have been around for decades, right under our video games and digital art. Those studying new media are now starting to dig down to the level of code to learn more about how computers are used in culture, but there have been few attempts to go deeper, to the metal — to look at the base hardware and software systems that are the foundation of computational expression.
Platform Studies investigates the relationships between the hardware and software design of computing systems and the creative works produced on those systems.
Alvaro Seica - 19.02.2014 - 15:12
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Hypertexte et hypermodernité
Hypertexte et hypermodernité
Luc Dall'Armellina - 10.10.2014 - 15:14
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A Creature Made of Bits: Illusion and Materiality in the Hyperfiction Patchwork Girl by Shelley Jackson
A Creature Made of Bits: Illusion and Materiality in the Hyperfiction Patchwork Girl by Shelley Jackson
Daniela Côrtes Maduro - 05.02.2015 - 12:34
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The Aesthetic of Bookishness in Twenty-First-Century Literature
The Aesthetic of Bookishness in Twenty-First-Century Literature
Patricia Tomaszek - 13.02.2015 - 12:56
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ART, GAMES, AND PLAY
Andrews looks at the relationships, kinships, and tensions between interactive art and interactive games. The intersection of art and game is play.
Jim Andrews - 08.03.2015 - 02:09
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