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  1. First Person: New Media as Story, Performance and Game

    Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering." Yet it is widely believed that the market for electronic literature—predicted by some to be the future of the written word—languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of "Riding the Bullet" and "The Plant."

    Jill Walker Rettberg - 26.01.2011 - 23:08

  2. How I Was Played by Online Caroline

    A close reading of Online Caroline, a story presented as a diary website with videos by Rob Bevan and Tim Wright.

    Jill Walker Rettberg - 26.01.2011 - 23:12

  3. What is Electronic Writing?

    What is Electronic Writing?

    Patricia Tomaszek - 24.02.2011 - 11:46

  4. Cybertext Yearbook 2006: Ergodic Histories

    Cybertext Yearbook 2006: Ergodic Histories

    Eric Dean Rasmussen - 07.04.2011 - 10:59

  5. Writing.3D

    Writing.3D

    Rita Raley - 04.05.2011 - 22:41

  6. "mar puro”: An Interview with Aya Karpinska

    An interview on spatiality and three dimensional electronic literature

    Patricia Tomaszek - 05.05.2011 - 15:13

  7. The Nihilanth: Immersivity in a First-Person Gaming Mod

    The Nihilanth: Immersivity in a First-Person Gaming Mod

    Rita Raley - 05.05.2011 - 15:28

  8. Editor's Introduction: Writing.3D

    Editor's Introduction: Writing.3D

    Rita Raley - 05.05.2011 - 15:49

  9. Code.surface || Code.depth

    This essay begins by identifying a central idea in the critical discourse on code art and code poetry: code is a deep structure that instantiates a surface. The AP Project’s Jonathan Kemp and Martin Howse, for example, explain that their work makes “manifest underlying systematics,” that can make the digital “physical, audible and visible through geological computing.” In what sense, if at all, can we trace a computing operation down to a foundation, bottom, or core? Why do we maintain this cultural imaginary of code and how has it come into being? Moreover, how have the metaphors of software engineering – particularly the notion of structured layers and multitier architectures – been put to artistic use? The thematizing of layers, surfaces, and spatial metaphors has become quite intricate in new media writing practices, as I will demonstrate in a reading of “Lascaux.Symbol.ic,” one of Ted Warnell’s Poems by Nari, and recent projects by John Cayley, including Overboard and Translation.

    Rita Raley - 05.05.2011 - 16:06

  10. An Interview with John Cayley on "Torus"

    An Interview with John Cayley on "Torus"

    Patricia Tomaszek - 05.05.2011 - 16:20

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