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  1. Von Literatur, Rechnern und Netzen: Anmerkungen zu drei wichtigen Büchern über Literatur in computergestützten Medien

    Von Literatur, Rechnern und Netzen: Anmerkungen zu drei wichtigen Büchern über Literatur in computergestützten Medien

    Jörgen Schäfer - 28.06.2011 - 16:20

  2. Talan Memmott's "Lexia to Perplexia"

    The combination of dynamic screen presentations with integrations of visual and textual ciphers is a characteristic of a net projects´ group in Memmott´s work. "Lexia to Perplexia" (2000) provokes attention as a maturated example of this group. Memmott developed "Lexia to Perplexia" as a hyperfiction combining icons, parts of codes resp. punctuation marks and neologisms via DHTML and Javascript. Users can investigate the possible screen presentations of the ten source codes resp. chapters. Memmott´s combinations of textual parts with pictures reflect relations between users (as "remote bodies"), their screens and networks. This article on "Lexia to Perplexia" explains connections between the internal parts of the project and proposes some clues for the interpretation of (relations between) ciphers in the hope to facilitate reading and deciphering.

    (Source: Author's abstract)

    Scott Rettberg - 08.07.2013 - 13:15

  3. First Person, Games, and the Place of Electronic Literature

    First Person, Games, and the Place of Electronic Literature

    Scott Rettberg - 08.07.2013 - 21:33