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  1. Speaking With The Other

    Speaking With The Other

    Simon Biggs - 21.09.2010 - 11:24

  2. Immersion versus Interactivity: Virtual Reality and Literary Theory

    Virtual Reality has been defined as an "interactive, immersive experience generated by computer " (Pimentel and Texeira).This paper investigates the possibility of the literary implementation of these two dimensions. While immersion plays an important role in theories of fiction based on the concept of possible world and of game of make-believe, it presupposes a transparency of the medium that goes against the grain of postmodern aesthetics. Postmodern literature emulates the interactive aspect of VR in a metaphorical way through self-reflexivity, and in a more literal way through hypertext, but both of these attempts involve the sacrifice of the pleasure derived from immersion. In computer-generated VR, by contrast, immersion and interactivity do not stand in conflict but support each other. The difference in behavior between VR and literature is seen to reside in the participation of the body. While textual worlds are created through a purely mental semiotic activity which presupposes an external point of view, the worlds of VR are created from within through an activity both mental and physical.

    Scott Rettberg - 19.05.2011 - 17:09

  3. Voice of the Shuttle (Vos)

    Voice of the Shuttle (Vos)

    Eric Dean Rasmussen - 02.09.2011 - 14:25

  4. “How Do I Stop This Thing?” Closure And Indeterminacy In Interactive Narratives

    Early critical article on narrative closure in both print and hypertext fiction that was developed into the book End of Books, Books without End. Provides an early and influential analysis of Joyce's afternoon, a story.

    Jill Walker Rettberg - 15.10.2011 - 20:26

  5. Wittgenstein, Genette, and the Reader's Narrative in Hypertext

    Wittgenstein, Genette, and the Reader's Narrative in Hypertext

    Patricia Tomaszek - 25.03.2012 - 13:48

  6. Introduction to net.art

    Introduction to net.art

    Natalia Fedorova - 15.02.2013 - 22:08

  7. Textual 'You' and double deixis in Edna O'Brien's A Pagan Place

    Textual 'You' and double deixis in Edna O'Brien's A Pagan Place

    Hannah Ackermans - 30.03.2016 - 16:24

  8. Luddism, SF, and the Aesthetics of Electronic Fiction

    Luddism, SF, and the Aesthetics of Electronic Fiction

    John McDaid - 05.10.2020 - 23:19

  9. The impact of hypertext on processes of reading and writing

    Charney writes about how computers are changing the processes of reading and writing.

    Kira Guehring - 23.09.2021 - 12:16

  10. Virtual Textuality

    The essay takes on the differences between hypertext and VR. Through the reflection the author looks at other people’s views, like Vannevar Bush, Jay Bolter, and Robert Coover. As hypertext and VR moves together, despite them being separate now, the author states that they will blur together, creating a new merged experience.

     

     

    Heidi Haugsdal Kvinge - 27.09.2021 - 17:27

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