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  1. The Monstrous Book and the Manufactured Body in the Late Age of Print: Material Strategies for Innovative Fiction in Shelley Jackson’s Patchwork Girl and Steve Tomasula’s Vas

    In recent decades a growing number of innovative writers have begun exploring the possibility of creating new literary forms through the use of digital technology. Yet literary production and reception does not occur in a vacuum. Print culture is five hundred years in the making, and thus new literary forms must contend with readers’ expectations and habits shaped by print. Shelley Jackson’s hyptertextual novel Patchwork Girl and Steve Tomasula’s innovative print novel Vas: An Opera in Flatland both problematize the conventions of how book and reader interact. In both works an enfolding occurs wherein the notion of the body and the book are taken in counterpoint and become productively confused. Jackson’s book, alluding to Mary Shelley’s Frankenstein, is about a monster composed of various bodies while the book itself is also a monstrous text: a nonlinear patchwork of links across networks of words and images.

    Audun Andreassen - 10.04.2013 - 13:12

  2. Písanie v interaktívnych médiách. Digitálna fikcia /Writing in the Interactive Media. Digital Fiction

    The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play.

    Zuzana Husarova - 28.06.2013 - 14:46

  3. Materiality Has Always Been In Play

    Materiality Has Always Been In Play

    Scott Rettberg - 29.06.2013 - 12:43

  4. The Nature of the Book: Print and Knowledge in the Making

    The Nature of the Book: Print and Knowledge in the Making

    Scott Rettberg - 29.06.2013 - 13:06

  5. Materialities of Communication

    Materialities of Communication

    Scott Rettberg - 29.06.2013 - 19:26

  6. Close Reading und der Streit um Begriffe

    Was kennzeichnet digitale Literatur? Entsteht sie schon durch die Transformation aus dem einen Medium ins andere? Welche Rolle spielen Medienechtheit und Medienrelevanz? Wieviel Text muss ein hypermediales Werk aufweisen, um zur digitalen Literatur zu gehören und nicht zur digitalen Kunst? Wie verändert sich die Rolle des Autors, wenn Leser, Maschinen oder Bakterien an seine Stelle treten? Der Aufsatz verbindet die Diskussion terminologischer Fragen mit den Fallanalysen einiger interessanter Beispiele.

    Jill Walker Rettberg - 04.07.2013 - 15:55

  7. Reorienting Narrative: E-lit as Psychogeography

    Illya Szilak interviews J. R. Carpenter in her on-going series of posts on E-Lit for Huffington Post Books.

    J. R. Carpenter - 08.07.2013 - 11:54

  8. Matter of Time: Toward a Materialist Semiotics of Web Animation

    This essay argues for greater critical attention to the impact of particular development environments and programming languages on the aesthetic forms of new media productions. Examining two examples of Internet-based motion graphics for the ways they have been optimized for web delivery, the author attempts to show that medium-specific coding and design strategies in digital literature set up another signifying surface that intersects with the manifest text on the screen. In this material dimension of the text's signification, we can read the marks of the small- and large-scale technical systems in which the artwork is embedded.

    (Source: Author's abstract)

    Scott Rettberg - 09.07.2013 - 14:13

  9. Le récit littéraire interactif. Narrativité et interactivité

    The expression interactive literary narrative applies to a variety of works. In its diversity, the
    interactive literary narrative raises questions on narratives, interactive architecture, multimedia as
    well as on literature. It is because the interactive literary narrative is wrought by tensions that it has
    this questioning and maybe even revealing capacity. This tension is first and foremost that which lies between narrativity and interactivity and which investigates other connections or tensions :
    - with regards to the narrative, the tension between adherence and distance can be characterized by a play on fictionalization and reflexivity;
    - with regards to the interactive architecture, the tension between assistance and control roles can
    manifest itself by a play on loss of grasp,
    - with regards to the multimedia, the tension between a text-based narrative and a multimedia
    narrative can be reached by work on text as a dynamic and polysemiotic object, and also the
    theatralization of interactive objects endowed with behaviour,

    Patricia Tomaszek - 09.07.2013 - 20:19

  10. The Materiality of the Intangible: Literary Metaphor in Multimodal Texts

    The materiality of fiction narratives is, ironically, a rather intangible concept, particularly as the notion of materiality traditionally relates to specifically tangible tools of creation — such as the painter’s brush or the sculptor’s clay. The materiality of digital artifacts lies only superficially in the haptic hardware of screens, keyboards, and mice; the materiality of modes, navigation, and interaction must also be explored for their effects on metaphor and meaning. Bouchardon & Heckman identify three levels of materiality in digital literary works: the figure of a semiotic form, the grasp required to physically interact with the work, and the memory of the work — its whole compiled from the parts of code, hardware, and user/reader experience that form meaning (2012, n.p.). In presenting her theory of the technotext, however, Katherine Hayles argues that it is the conjunction of the physical embodiment of technotexts (whether semi-tangible in digital form, or as fully physical as a book) with their embedded verbal signifiers that constructs both plurimodal meaning and an implicit construct of the user/reader (2002, 130-1).

    Jill Walker Rettberg - 25.09.2013 - 12:41

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