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  1. Cybertext: Perspectives on Ergodic Literature

    Cybertext explores the aesthetics and the textual dynamics of digital literature and its many diverse genres such as hypertext fiction, computer games, computer generated poetry and prose, and collaborative Internet texts such as MUDs. However, instead of insisting on the uniqueness and newness of "electronic writing" or "interactive fiction" (phrases which mean very little) the author situates these new literary forms within the larger and much older field of "ergodic" literature, from the ancient Chinese I Ching to the literary experiments of the OuLiPo. These are open, dynamic texts where the reader must perform specific actions to generate a literary sequence, which may vary for every reading. Aarseth constructs a theoretical model that describes how these literary forms are different from each other, and demonstrates how the widely assumed divide between paper texts and electronic texts breaks down under careful analysis.

    Patricia Tomaszek - 21.09.2010 - 10:59

  2. Cybertext Yearbook 2002-2003

    Full contents of this issue are available for download as PDF files at the Cybertext Yearbook Database.

    Eric Dean Rasmussen - 07.04.2011 - 10:54

  3. Cybertext Yearbook 2006: Ergodic Histories

    Cybertext Yearbook 2006: Ergodic Histories

    Eric Dean Rasmussen - 07.04.2011 - 10:59

  4. Poetic Ergodic Capture

    This paper comments on a number of videos the presenter has shown at the e-poetry festival 2011. Bootz presents the concepts of noematic and ergodic reading, as well as the idea of "ergodic capture."

    Patricia Tomaszek - 19.05.2011 - 16:57

  5. Cybertext Killed the Hypertext Star

    Cybertext Killed the Hypertext Star

    Eric Dean Rasmussen - 01.09.2011 - 14:14

  6. Anthological and Archaeological Approaches to Digital Media: A Review of Electronic Literature and Prehistoric Digital Poetry

    A review of two field-defining books about electronic literature by N. Katherine Hayles and Christopher Funkhouser, whose literary scholarship counters the ahistoricizing tendencies of much writing about digital media.

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 12.09.2011 - 11:19

  7. ELiterature Formalization and Pedagogical Implications

    This paper deals with the eLiterature formalization and its pedagogical implications. Firstly, it considers the pressing need of an official formalization of Electronic Literature. Secondly, it provides a proposal for the appropriate pedagogical theory and methodologies necessary to take advantage of the possibilities offered by New Media Writing in educational contexts. Finally, it offers some examples of possible pedagogical practices which adopt Digital Literature.

    Scott Rettberg - 06.10.2011 - 15:59

  8. Ergodic Characters

    While much of the attention towards ergodic fiction has been focusing on plot (either dynamic or multiple-path), its characters still lack complexity and expressiveness. In this paper we will explore two different techniques to face this problem.

    One major issue in videogames is the lack of personality in user-controlled characters. In other words, the author of a videogame cannot give a deep personality to her character, because the user will be the one who will control it. For example, you cannot design a melancholic, non-violent character, if there is a knife available in the environment. Many users would just take the knife and start a Doom-like game, turning the originally pacifist character into a serial killer. The designer can obviously prevent the user from manipulating harmful objects. However, through this arbitrary rule, users will see their freedom limited. This would also diminish the environment's coherence: why some objects can be manipulated and other cannot?

    Scott Rettberg - 19.01.2013 - 13:24

  9. Omission impossible: the ergodics of time

    1. Precautions

    This paper concentrates on temporal aspects of ergodic narratives. In that respect it runs counter to the still strong spatial emphasis in hypertext theory. Sadly, this emphasis often goes hand in hand with complete ignorance of narratology and with favoring the narrative models and ideals of 19th century mainstream fiction as is the case for instance with Janet H Murray´s recent book Hamlet on the Holodeck, the past of narrative in cyberspace. In order to avoid such unimaginative mistakes certain precautions had to be made.

    Scott Rettberg - 19.01.2013 - 17:39

  10. Cybertext: Perspectives on Ergodic literature

    The influential book that introduced the terms cybertext and ergodic literature was first written as a PhD dissertation. See the entry for the book for details and references.

    Jill Walker Rettberg - 29.06.2013 - 21:35

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