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  1. Narrative and the Split Condition of Digital Textuality

    With computer games and avant-garde literary experiments, digital textuality has conquered
    both mass audiences and academic readers interested in theorizing digital art, but
    it has not yet reached the middle of the cultural spectrum, namely the educated public
    who reads primarily for pleasure, but is capable of artistic discrimination. This essay
    explores the possibility of curing this split condition by strengthening the narrativity of
    digital texts. After examining the conception of narrative that prevails at both ends of the
    spectrum, I investigate three types of interactive narrative that have been able to reach
    beyond the traditional audience of computer games and experimental literature: embedded
    stories, represented by Myst and mystery-solving games, emergent stories, represented
    by The Sims, and texts with a somewhat prescripted, but variable story, represented
    by Façade, Michael Mateas and Andrew Stern’s project in interactive drama. For each type
    of text, I suggest how to make the structure more appealing to a reader who engages

    Helene Helgeland - 01.09.2012 - 16:56

  2. Human Pratice - How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies

    This article presents a critical review (not a rejection) of the concept of “ergodic literature”
    when applied to computer and video games. Therefore it goes back to some of
    the sources Espen Aarseth triggered when he appropriated the term from physics in
    1997 for the subject of cybertext and explains the necessary consequences of the term
    “ergodicity” for literature and games when it is not merely used metaphorically. A more
    cautious use of terms and concepts from other disciplines is suggested, especially as the
    term “ergodic” in physics has a different but relevant meaning in the context of these
    games. The article tries to mediate between some of the general anthropological claims
    of cybertext theory/game studies and the understanding of “ergodic systems” in thermodynamics and statistical physics. The problems that result from this mediation can be
    seen as symptomatic for the challenges of game studies in the more general mediation
    between different perspectives on games.

    (Source: Author's abstract)

    Stig Andreassen - 02.09.2012 - 21:13

  3. Alquimias de webmantilha: propostas colaborativas em instalações cíbridas

    Alquimias de webmantilha: propostas colaborativas em instalações cíbridas

    Luciana Gattass - 11.10.2012 - 02:34

  4. Libertando-se da Prisão

    Libertando-se da Prisão

    Luciana Gattass - 18.10.2012 - 12:46

  5. O Sujeito-Projeto: Metaperformance e Endoestética

    O Sujeito-Projeto: Metaperformance e Endoestética

    Luciana Gattass - 22.10.2012 - 17:02

  6. Fechando a Questão dos Bits: Arte Digital e Propriedade Intelectual

    Fechando a Questão dos Bits: Arte Digital e Propriedade Intelectual

    Luciana Gattass - 22.10.2012 - 17:47

  7. Oito Milhões de Pixels em Imagens de Quatro Quilates: 4K

    Oito Milhões de Pixels em Imagens de Quatro Quilates: 4K

    Luciana Gattass - 23.10.2012 - 15:37

  8. On the Record: Notas para Errata Erratum - Projeto Duchamp Remix no Museu de Arte Contemporânea de Los Angeles (MOCA)

    On the Record: Notas para Errata Erratum - Projeto Duchamp Remix no Museu de Arte Contemporânea de Los Angeles (MOCA)

    Luciana Gattass - 24.10.2012 - 16:48

  9. Estética e Cibercultura: Arte no Contexto da Segregação Democrática Avançada

    Estética e Cibercultura: Arte no Contexto da Segregação Democrática Avançada

    Luciana Gattass - 25.10.2012 - 17:04

  10. Conclusion: Whither American Fiction?

    Conclusion: Whither American Fiction?

    Eric Dean Rasmussen - 30.10.2012 - 22:14

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