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  1. Playing with time in digital fiction

    Playing with time in digital fiction

    Jill Walker Rettberg - 09.12.2011 - 10:42

  2. Digital Text: writing with the hand and fingers

    Digital Text: writing with the hand and fingers

    Jill Walker Rettberg - 09.12.2011 - 10:43

  3. The Poetics of Sound in e-literature and the Avant-Garde tradition

    The Poetics of Sound in e-literature and the Avant-Garde tradition

    Jill Walker Rettberg - 09.12.2011 - 10:43

  4. Warfare and Conventionality: How avant-garde computer-generated text can be

    Computer generated text has been considered warfare carried out against conventionality and was accordingly tagged “cybernetic Dadaism”, which seems to be obvious given that most computer generated text is nonsensical. However, there are attempts to have the machine generate meaningful text ideally indistinguishable from text by a human. This is where the problem starts. If a machine aims to be as good as a human writer, can it still afford to do what a human writer may aim at: writing like a machine? Wouldn’t any idiosyncratic style – which might in conventionally generated literature be understood as avant-garde – be perceived as a failure of the program? In other words: Can literature be avant-garde (or rather: advanced) in both, its way of production as well as its style? The lecture will discuss the issue with a closer look at Michael Mateas’ and Andrew Stern’s interactive drama Façade.

    Jill Walker Rettberg - 09.12.2011 - 10:44

  5. Flashpoints: Reading Electronic Literature as a Metaphor for Creativity

    Flashpoints: Reading Electronic Literature as a Metaphor for Creativity

    Jill Walker Rettberg - 09.12.2011 - 10:48

  6. Significant Affects in Digital Literature

    Significant Affects in Digital Literature

    Jill Walker Rettberg - 09.12.2011 - 10:51

  7. Student Research Using the ELMCIP Knowledge Base

    This talk describes ways in which we have used the Knowledge Base in teaching and independent student research at the University of Bergen, and proposes ways of integrating the Knowledge Base into new courses. We have found that the Knowledge Base works well as a reference resource for first-year students, whereas more experienced students can learn about multiple aspects of digital-humanities research (bibliographic, literary, methodological, institutional) by adding entries to the Knowledge Base, which provides the opportunity to write in a networked, digital enviornment in which their contributions will help to build a field by making the activities that constiute it visible.

    Advice for integrating the Knowledge Base into a course:

    1. Design the syllabus in the Knowledge Base before the course begins.

    2. Set students up with accounts at the start of the semester.

    Jill Walker Rettberg - 09.12.2011 - 10:52

  8. Writing as Erasure: Book Art, Memory, and Forgetting in the Digital Age

    Writing as Erasure: Book Art, Memory, and Forgetting in the Digital Age

    Jill Walker Rettberg - 09.12.2011 - 10:59

  9. Revisiting Reflexivity: American Metafiction and Hypertext Narratives

    Revisiting Reflexivity: American Metafiction and Hypertext Narratives

    Jill Walker Rettberg - 09.12.2011 - 11:05

  10. BLOGS REMEDIATION TRANSMEDIALITY FROM DIGITAL TO PAPER TO EBOOK

    Through the analysis of three case-studies, I investigate what happens to blogs when they are transposed outside the web, in media such as printed books or ebooks. Starting from Walker-Rettberg's definition of blog (2008), three orders of change are identified: blog's life and function; author's life and role; blog's structure and content. These three levels open the discussion to gender and genre issues with reference to digital texts and to the possibility that, far from sealing the death of the author or the onnipotence of the reader, the web opens texts to emancipation. 

    Stefano Calzati - 21.12.2011 - 18:10

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