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  1. Interactive Drama: Narrativity in a Highly Interactive Environment

    The most talked-about, and potentially the most significant consequence of recent advances in electronic technology for the practive and theory of literature is the promise of interactivity. The idea of interactivity is traditionally associated with hypertext. But compared to Interactive Drama, a genre existing mainly in the conceptual stage, hypertext involves a relatively low grade of interactivity: the freedom to select an itinerary on a network of author-defined pathways. In Interactive Drama, ideally, "the interactor is choosing what to do, say, and think at all times" (Kelso, Bates and Weyhrauch); "the users of such a system are like audience members who can march up onto the stage and become various characters, altering the action by what they say and do in their roles" (Laurel). This essay investigates the basic dilemma encountered by Interactive Drama, a dilemma reminiscent of a familiar theological problem: how can the system grant users some freedom of action, and yet enact an aesthetically satisfying narrative scheme ?

    Scott Rettberg - 19.05.2011 - 17:14

  2. Artists' Books in the Digital Age

    Discusses what characterises digital artists' books, and looks at a few works in detail.

    Jill Walker Rettberg - 27.07.2011 - 22:28

  3. Nonce Upon Some Times: Rereading Hypertext Fiction

    Nonce Upon Some Times: Rereading Hypertext Fiction

    Jill Walker Rettberg - 15.10.2011 - 22:54

  4. Pixelated Drama

    A discussion of the emerging pixel aesthetic in the late 90s, through a meditation on the Pixelvision 2000, Kasparov versus Deep Blue, and analog video art aesthetics.

    Joe Milutis - 20.01.2012 - 22:53

  5. Pushing Back: Living and Writing in Broken Space

    Pushing Back: Living and Writing in Broken Space

    Scott Rettberg - 29.06.2013 - 20:50

  6. We Interrupt This Magazine for a Special Bulletin -- PUSH!

    We Interrupt This Magazine for a Special Bulletin -- PUSH!

    Scott Rettberg - 02.07.2013 - 11:14

  7. Poésie et ordinateur

    Poésie et ordinateur

    Alvaro Seica - 09.10.2013 - 11:48

  8. QUAKE-ING IN MY BOOTS: <EXAMINING> >CLAN:COMMUNITY< CONSTRUCTION IN AN ONLINE GAMER POPULATION

    This essay takes us into the bloody world of Quake, an online multi-player game, where we discover a thriving virtual community. Breeze also investigates what happens when members of this virtual community go offline in Wollongong, Australia.

    mez breeze - 06.05.2014 - 08:54

  9. Poets Take On Guess Inc.: Poets Win

    Poets Take On Guess Inc.: Poets Win

    On September 18, 1997, Guess Inc. filed a libel/slander suit against the literary reading I had organized in support of the garment workers’ union UNITE that was organizing this garment manufacturer. How did my literary reading wind up getting sued by this corporation?

    My involvement started when my grandmother sewed shirts at the Bennett, Hollander, and Louis pants factory in Pittsburgh, Pennsylvania. A Russian Jewish immigrant teenager in 1906, her family sent her into the garment shop; her wages supported the family, letting her younger brothers and sisters go to school. My grandmother read Yiddish writers such as Sholem Aleichem as well as Russians like Tolstoy - both were forces in their culture, and both had huge literary funerals in which 100,000 people showed up.

    tye042 - 18.10.2017 - 14:18