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  1. Anti-Spam: Reinventing Data

    Today, where information is continually transferred in the form of data, the word “information” has all but been exchanged for the word “data.” This shift of terms has aided in effectively transforming the world into a network-world of data. In many areas, and for many professionals, condensing information has become an almost exclusive preoccupation. This need to condense information through selecting and summarizing events—via the use of statistics, infography, visualization software, reports, databases, and animations—has dominated our mental landscape; it dominates the way we structure our perception of reality. Therefore, it is important to rethink what this phenomenon represents and how artists are responding to it. In this network-world of data, spam (which is unsolicited e-mail or electronic data sent en mass) has become one of the symbols representing the flux of disinformation, and/or unsolicited, information. Anti-spam is, therefore, a method of eliminating and screening the source data, a tool I call impedance. If we apply this point of view to contemporary art, we could consider the works of Pavel Braila, R.

    Jill Walker Rettberg - 15.02.2013 - 13:56

  2. Arte Digital: Pixel, Algoritmo, Código, Programação e Dados

    In this essay [Digital Art: Pixel, Algorithm, Code, Programming, Data], we reached a theoretical framework that could withstand a hyperdisciplinary analysis and encompass one of the characteristics that both electronic literature and digital art share: the transfer and transformation processes. In order to recognize these processes we used the concept of transduction to perform a theoretical migration capable of supporting these aspects: the transducer function.

    Alvaro Seica - 26.09.2014 - 11:23

  3. Overboard: An Example of Ambient Time-Based Poetics in Digital Art

    overboard by John Cayley, with Giles Perring, is an example of literal art in digital media that demonstrates an 'ambient' time-based poetics. There is a stable text underlying its continuously changing display and this text may occasionally rise to the surface of normal legibility in its entirety. However, overboard is installed as a dynamic linguistic 'wall-hanging,' an ever-moving 'language painting.' As time passes, the text drifts continually in and out of familiar legibility - sinking, rising, and sometimes in part, 'going under' or drowning, then rising to the surface once again. It does this by running a program of simple but carefully designed algorithms which allow letters to be replaced by other letters that are in some way similar to the those of the original text. Word shapes, for example, are largely preserved. In fact, except when 'drowning,' the text is always legible to a reader who is prepared to take time and recover its principles. A willing reader is able to preserve or 'save' the text's legibility.

    (Source: Author's Abstract)

    Alvaro Seica - 06.05.2015 - 22:01