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Illegal Knowledge: Strategies for New Media Activism
A discussion of net.activism, net.tactics, and strategy featuring Bruce Simon, Geert Lovink, Chris Carter, and Ricardo Dominguez.
(Source: EBR)
Filip Falk - 15.12.2017 - 17:34
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Histories of the Future
Steve Shaviro reviews Tomorrow Now by Bruce Sterling, a book that (for an eminent cyberpunk novelist) is perhaps too sane and sensible.
(Source: EBR)
Filip Falk - 15.12.2017 - 17:36
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Free Labor: Producing Culture for the Digital Economy
In between bubble and burst, e-commerce drew much of its content from donated labor. Tiziana Terranova questions just how “free” such labor has proved in practice.
(Source: EBR)
Filip Falk - 15.12.2017 - 17:39
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Toying with the Parser: Aesthetic Materiality in Electronic Writing
Toying with the Parser: Aesthetic Materiality in Electronic Writing
Daniel Punday - 13.08.2018 - 21:02
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Metadiversity: On the Unavailability of Alternatives to Information
Tempering the myth of global variety, David Golumbia processes the dominance of English in digital environments - and a highly standardized English at that.
(Source: Electronic Book Review)
Daniel Venge Bagge - 20.09.2019 - 19:57
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The Contour of a Contour
The Contour of a Contour
Gesa Blume - 24.09.2019 - 15:49
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Hacia una nueva historia de la poesía hispánica: Escritura tecnetoesquelética e hipertexto en poetas contemporáneas en la red.
Hacia una nueva historia de la poesía hispánica: Escritura tecnetoesquelética e hipertexto en poetas contemporáneas en la red.
Tina Escaja - 09.03.2021 - 02:58
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From computer lib/dream machines
From computer lib/dream machines
Daniel Johannes Flaten Rosnes - 17.06.2021 - 21:47
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"A Case Study in the Design of Interactive Narrative: The Subversion of the Interface"
'There is a potential conflict in the design of interactive narratives. The exercise of interaction in digital environments, including games, may interfere with the experience of story. The article uses the interactive CDROMCEREMONYOFINNOCENCE as a case study in the resolution of this potential conflict. It frames the design of this interactive narrative as the reconciliation of two independent design domains: the design of narrative and interactive design. Narrative design seeks a state of immersive surrender to the work. In contrast, interaction privileges choice and its consequences according to the logic of the interactive world. CEREMONY OF INNOCENCE uses two tactics to overcome this disjuncture. The first is the broad infusion of narrative sensibilities in the detailed design of the work’s subsidiary craft (sound, graphics, moving images, and text). The second tactic is to suborn certain design specifics of the interactive interface to the goals of narrative design.'
(Source: from the article abstract)
Agnete Thomassen Steine - 22.09.2021 - 11:59
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Modernist at best: poeticity and tradition in hyperpoetry
Modernist at best: poeticity and tradition in hyperpoetry
Mathias Vetti Olaussen - 29.09.2021 - 12:27