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Dada2Data
Dada2Data
Chris Joseph - 27.06.2012 - 07:31
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From Instrumental Texts to Textual Instruments
From Instrumental Texts to Textual Instruments
Patricia Tomaszek - 09.10.2012 - 13:27
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Concrete Poetry in Analog and Digital Media
Concrete Poetry in Analog and Digital Media
Patricia Tomaszek - 05.11.2012 - 14:58
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Webfictions: Zerstreute Anwesenheiten in elektronischen Netzen
Webfictions: Zerstreute Anwesenheiten in elektronischen Netzen
Jörgen Schäfer - 07.11.2012 - 16:11
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Kommunikation und Fiktion: Vom Schreiben und Lesen von Literatur im Internet
Kommunikation und Fiktion: Vom Schreiben und Lesen von Literatur im Internet
Jörgen Schäfer - 13.11.2012 - 15:22
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E-Poetry 2003: An International Festival of Digital Poetry (Trip Report)
E-Poetry 2003: An International Festival of Digital Poetry (Trip Report)
Scott Rettberg - 30.01.2013 - 13:37
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Kjærstad, hyperroman og hieroglyffer
Jan Kjærstads seneste roman Tegn til Kærlighed handler om at finde de magiske skrifttegn, som fører til kærlighedens lige så magiske kraftfelt. Bogen går amok i bogstavernes taktile verden og deres religiøse betydningsindhold. Samtidig er romanens sætninger fyldt med ladede detaljer, hvor næsten hvert ord rummer en “linkmulighed”. Karen Wagner trækker i sit essay tråde til Kjærstads egne overvejelser om romanen i internettets tidsalder - og til den netop udkomne danske udgave af Nøgle til de ægyptiske hieroglyffer.
Mer av Wagners skrivning om hieroglyffer: http://www.afsnitp.dk/aktuelt/12/hieroglyffernesg.html
Sissel Hegvik - 29.04.2013 - 00:20
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'This is Not a Game': Immersive Aesthetics and Collective Play
'This is Not a Game': Immersive Aesthetics and Collective Play
Jill Walker Rettberg - 12.06.2013 - 15:15
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Face It, Tiger, You Just Hit the Jackpot: Reading and Playing Cadre’s Varicella
ABSTRACT: We consider a specific character, Princess Charlotte, in the 1999 interactive fiction work Varicella by Adam Cadre. To appreciate and solve this work, the interactor must both interpret the texts that result (as a literary reader does) and also operate the cybertextual machine of the program, acting as a game player and trying to understand the system of Varicella’s simulated world. We offer a close reading focusing on Charlotte, examining the functions she performs in the potential narratives and in the game. Through this example, we find that in interactive fiction — and we believe in other new media forms with similar goals — works must succeed as literature and as game at once to be effective. We argue that a fruitful critical perspective must consider both of these aspects in a way that goes beyond simple dichotomies or hierarchies.
Jill Walker Rettberg - 02.07.2013 - 23:06
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Justin Hall and the Birth of the 'Blogs
Wittig describes his experience of Justin Hall's links.net and considers the weblog as a serial narrative form.
Scott Rettberg - 05.07.2013 - 14:07