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  1. Secrets, a pedagogic tool for e-lit practices

    Memories of «Cuéntanos un secreto» (Tell me a secret)
 understanding textualities in the Network and programmable media. Paper focuses on the electronic exploration collection. 

    At first glance, secrets are experiences that are kept hidden from the outside world. They are hidden because of particular social circumstances. Those circumstances relate to the personal and social ethics in its historical context. 

    Jana Jankovska - 26.09.2018 - 12:02

  2. The Infinite Question: Borges and E-Lit

    Argentine writer Jorge Luis Borges has been styled as one of the precursors of electronic literature, and his influence has been explored in a multitude of projects, especially when referring to the development of hypertextual structures (Manovich) or posthumanist theories (Herbretcher, Callus). Rather than tracing Borges’s overall influence in electronic literature, this talk presents a series of recent works of e-lit that that engage with Borges's particular figures of infinity as described in The Library of Babel (1941), The Aleph (1949), and The Book of Sand (1975). In each of these works, Borges’s figures of the infinite can be conceptualized as their own media object/process, inasmuch as they shape the limits (or lack thereof) and the form of their own particular “infinite”--very much in the same way that the media configurations of a work of electronic literature. Within this framework, Nick Montfort’s Taroko Gorge and Dan Waber’s Sestinas are presented as generativist works with the potential to run forever.

    Jana Jankovska - 26.09.2018 - 12:14

  3. The reading abyss: narrative in times of Artificial Intelligence

    If orality constructed the myth and the listener, and the press produced the novel and the interpreter, this paper aims to discuss how digital tools based on the properties of Artificial Intelligence combined with narrative strategies will form simulations and transform the reader into a co-author. 

    I do not believe that the narrative of linear reading is going to disappear or that the book on paper is in the process of extinction, I believe that digital support, and sociocultural changes that entails, can lead to the formation of new literary genres and new creative and reading processes. 

    Jana Jankovska - 26.09.2018 - 12:36

  4. "Smog Poem" and “Heating Season.” Creative work and Smog Datafication

    "Smog Poem" by Leszek Onak is a text and graphics generator that uses the data on the environmental pollution to change the tissue of the text, its graphic elements, and other components depending on the pollution’s intensity. The algorithm has a form of an internet browser plugin; after its installation, the users browsing through the internet will experience the air pollution in front of their own eyes through the glitches appearing on the websites they use, the replacement of the photos and text modification. Some articles will be replaced by a separate generated text based on the syntactic mechanisms and the rules of the “Game of Life” by John Conway. 

    Jana Jankovska - 26.09.2018 - 12:59

  5. Micronarrative, Virtual Reality, and Medium Specificity: Circa 1948 as VR installation and Mobile App

    Circa 1948 is an interactive interpretation of a forgotten but historically important moment in the history of British Columbia. The narrative follows a network of characters within two locations in the city of Vancouver in 1948. The first is "Hogan's Alley" - a multi-ethnic working class neighborhood close to Vancouver's downtown. The second is the old Hotel Vancouver - once one of the finest hotels in the world, but in 1948 abandoned by its owners and taken over by homeless veterans returning from World War II. 

    As the viewer navigates these two locations, she hears a series of audio vignettes from the past: ghost-like conversations of the people who were there in 1948. The mood is decidedly noir - consistent with the era, the urban setting, and the hard world in which these characters live their lives. Hogan's Alley includes pimps, madams, bootleggers, and crooked cops - but also ordinary working people struggling to make a living. The Hotel Vancouver has its share of shady characters, but at the same time it is the only home available to honest veterans and their families trying to find their way back into productive society.

    Jana Jankovska - 26.09.2018 - 13:34

  6. Semiotic Engineering: an HCI Theory That Can Be Adopted for the Analysis of Works of Electronic Literature

    An increasing number of journals and conferences have been publishing articles and critical essays about electronic literature, but still mainly adopting traditional approaches to literary texts, such as close-reading (deeply rooted in the New Criticism trend), or reporting readers’ experiences (in accordance to the Reception Aesthetics). These approaches, however fruitful and well-established in literary analysis as they are, were not originally conceived to study digital texts. Therefore, they systematically fail to grasp specificities of electronic literature, unless the critic goes beyond the limits of the method and adopts other analytical tools as well.

    Jana Jankovska - 26.09.2018 - 15:52

  7. Haunting (Narrative) Architecture: The Internet in Skeleton Creek

    Since digital technology began to saturate every part of society, critics have been trying to come to terms with how it has affected our culture, not least literary texts. Young adult fiction was an early responder to digital technology. Internet novels such as ttyl (2005) by Lauren Myracle, Click Here: To Find out How I Survived Seventh Grade (2006) by Denise Vega, and Tweet Heart (2010) by Elizabeth Rudnick revolve around Internet culture thematically as well as structurally: the layout of the codex often resemble chatrooms, emails, or blog posts. 

    Jana Jankovska - 03.10.2018 - 13:54

  8. An Atlas of Hypertext: Gaps in the Maps

    This paper reports on an the initial stages of compiling a comprehensive, historically deep "atlas" of the structures of interactive stories, with initial surveys in branching narrative genres including gamebooks, hypertext fictions, visual novels, and Twine games. In particular, it considers the "gap" between approaches to two highly related yet radically different archives of branching works: an archive of over 2500 interactive print gamebooks stretching from the 1920s to the present, and contemporary collections of the approximately 1500-2000 extant Twine games available in popular public repositories such as the Interactive Fiction Database (IFDB) and itch.io. What do we find when we consider these forms of electronic literature (and their crucial precurors) as one comprehensive atlas of a vast transmedia territory of interactive storytelling? Which methods may be adapted between print and digital works, and which demand new approaches?

    Akvile Sinkeviciute - 03.10.2018 - 15:16

  9. Between Screen and Skin: “Touchy” Subjects, Precarious Identities, and Electronic Literature as Haptic Media

    In this presentation, the author argues that we should “mind the gap” between screen and skin, especially where it eclipses the precarious identities vulnerable within our hegemonic cultures. The contact zone where users interface with electronic media is actually constructed out of far more political scaffolding than people often recognize. Though “user friendly” assumptions reinforce the invisible logic of idealized interfaces open to all, the realities of social conditions which contextualize those technologies should make us rethink who the “user” really is. How has the threshold of the interface become a barrier for them? The presentation investigates how precarious identities, such as the indigenous and the queer, must navigate the contested boundaries of language and embodiment through electronic literature as haptic media. 

    Chiara Agostinelli - 03.10.2018 - 15:20

  10. Poética Quántica: Closing the Literary Gap in Latin American E-Lit

    To read e-literature is to use multiple literacies. New media theory stresses the role of user interactivity or engagement, but it is critical to also engage with the hermeneutic readings leading us to question, what does it all mean? How is e-literature proposing phenomenological questions regarding selfhood/identity, communication, spirituality, consciousness? 

    Poets and artists are instinctively reflecting an awareness of the paradigm shift that surged with quantum mechanics. Curiously, those same theories have been part of the long tradition of ancient Eastern mysticism. This dialogue between the two that began in the 1950s and resurged in the mid 1970s is very vibrant and present in today’s electronic literatures, particularly those with poetic inclinations. 

    Miriam Takvam - 03.10.2018 - 15:21

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