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  1. Fixing the Computer World

    Nelson believes today's computer world is based on tekkie misunderstanding of human life and human thought.

    These have led to unfortunate traditions and structures: hierarchical directories, the PARC user world (the so-called "modern GUI"), the division of the software world into high-walled applications, WYSIWYG documents (simulating paper under glass that you can't mark or cut up), the redefinition of "cut and paste" from their important meaning of previous centuries, the one-way non-overlappable links of the World Wide Web, the locking of Web pages to Internet locations, XML with its imposed hierarchy and non-overlappable attributes of locked-in descriptors, and now the Semantic Web-- a plan for tekkie committees to standardize the universe of human ideas.

    All these, Nelson says, are based on warped notions of how ideas, and people, work, and come from traditions and mind-set of the tekkie community. But it is not too late to provide alternatives, because the problems of the present approaches corrupt our work and lives at every level, and huge improvements are possible.

    (Source: Author's abstract, Incubation3 conference site, trAce Archive)

    Scott Rettberg - 19.01.2013 - 23:18

  2. A Literatura Factorial [l!]

    By focusing on hyperfiction, this paper presents some proto-hyperfictions, dealing with literature's combinatorial processes (ars combinatoria), and with its composition based on permutations. This practice, which continues today, although using different techniques and effects, I call factorial literature [l!]. My aim is to introduce the concept of factorial literature as a transtemporal genre that has been intensified in the context of electronic literature. In the analysis of hyperfiction, I return to the definitions of hypertext by Theodor Holm Nelson (1965) and Gérard Genette (1982). Referring back to essays by Italo Calvino (1967) on literature, mathematics and cybernetics, and articles by Robert Coover (1992, 1993) about the new literary practices in digital environments, I prepare the coordinates for a revaluation of hyperfiction's recent history and its software, namely through the transient concept of constant restart, associated with the reader's new role as user.

    Patricia Tomaszek - 02.07.2013 - 17:01

  3. Transdução: Processos de Transferência na Literatura e Arte Digitais

    Electronic Literature and Digital Art share many processes, themes, creative and theoretical guidelines. In this sense, I developed a critical framework that could resist to a hyperdisciplinary analysis and include one of the characteristics of this sharing pattern: the transfer and transformation processes. In order to recognize these processes I have done an approach of the transduction concept that could perform a theoretical migration on these aspects: the transducer function. Thus, the transducer function appears in the critical analysis of the works by Mark Z. Danielewski, Stuart Moulthrop, R. Luke DuBois and André Sier. The selected works are representative of the following genres: novel, hyperfiction, net.art and digital installation, drawing on phenomena and concerns resulting from the creative production within the digital culture. In this research I have enhanced mechanisms, patterns, languages and common grounds: authorship, user, cybertext, surface, hypertext, infoduct, interactivity, pixel, algorithm, code, programming, network, software and data. (Source: Author's abstract)

    Alvaro Seica - 15.08.2013 - 15:59