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  1. Against Information: Reading (in) the Electronic Waste Land

    Digital approaches to information processing foreground the unique interdependence between
    knowledge and its representation that has been characteristic of western epistemology for the past five centuries. The essential role representation formats play in modern knowledge construction is generally accepted in all disciplines, attributing, learning and intellectual progress less to one's direct engagement with actual phenomena, and more to notational structures that convey its formulation. In this paradigm, knowledge follows exclusively from its theoretical articulation, not the other way around.

    Eric Dean Rasmussen - 22.06.2012 - 16:53

  2. From Virtual Reality to Phantomatics and Back

    Paisley Livingston on Stanislaw Lem and the history and philosphy of Virtual Reality.

    tye042 - 05.10.2017 - 14:20

  3. Manuel DeLanda's Art of Assembly

    Aaron Pease reviews Manual DeLanda’s philosophy of the virtual.

    Glenn Solvang - 07.11.2017 - 14:53

  4. Virtual Reality Literature: Examples and Potentials

    Important piece by on about creating and in the space.

    - Kate Pullinger

    mez breeze - 11.08.2018 - 23:43

  5. All VR’s a Stage: The Aesthetics of Immersive Mixed Reality Theater

    Virtual Reality presents great promise as a storytelling medium, but rarely delivers on that promise because it is often approached as an offshoot of cinema. Virtual Reality as a narrative medium has much more in common with theater, using multi-modal narrative in a three dimensional space to tell the story. The possibility of multiple users sharing a virtual space simultaneously creates the opportunity for live performance, with one or more performers moving among and around the audience -- immersive theater within a computer-generated setting. This paper examines the aesthetics of this new space for digital performance. 

    We introduce a new type of performance activity, “Immersive Mixed Reality Theatre” (IMRT), which promises exciting possibilities for participatory immersive digital narratives. To explore the potential aesthetics of IMRT we created Holojam In Wonderland (2017), a short play inspired by the work of Lewis Carroll. It was built on the Holojam platform developed by the NYU Future Reality Lab, which enables both performers and audience to walk around with untethered VR headsets within the same room. 

    June Hovdenakk - 05.09.2018 - 15:29

  6. Digital Deep-Sea Diving: navigating the narrative depths of E-lit and VR

    Immersion is a metaphorical term derived from the physical experience of being submerged in water. We seek the same feeling from a psychologically immersive experience that we do from a plunge in the ocean or swimming pool: the sensation of being surrounded by a completely other reality, as different as water is from air, that takes over all of our attention, our whole perceptual apparatus. We enjoy the movement out of our familiar world, the feeling of alertness that comes from being in this new place, and the delight that comes from learning to move within it. 
    –Janet Murray, Hamlet on the Holodeck

    June Hovdenakk - 05.09.2018 - 15:52

  7. Electronic Literature and Getting to the New

    Gilles Deleuze assumes that the source of creativity/the new (as opposed to just the development of what already is implicit in existing things) lies outside conscious thinking. In this paper we discuss Deleuze’s approach to finding the difference between development and creativity via the analysis of film technology, and ask whether anyone is using computers the way Deleuze conceives of those film-makers who are philosophic using film? 

    June Hovdenakk - 05.09.2018 - 16:01

  8. Not a Film and Not an Empathy Machine

    With the arrival of the first generation of consumer headsets, virtual reality has produced a wealth of exploratory projects from a diverse group of very talented practitioners including game designers, animators, documentary journalists, Hollywood filmmakers, social activists, university researchers, and visual artists. Most of what these adventurous folks (myself and my students included) are producing is terrible, which is just as it should be.

    Expanding human expressivity into new formats and genres is culturally valuable but difficult work. We are collectively engaged in making necessary mistakes, creating examples of what works and what doesn’t work for one another to build on. The technical adventurism and grubby glamour of working in emerging technologies can make it hard to figure out what is good or bad from what is just new.

    June Hovdenakk - 06.09.2018 - 12:43