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  1. Exchanges and Cross-Fertilizations Mapping the Field: Four Perspectives on Aleph Null

    The panel was a team-reading / deconstruction of Jim Andrews' Aleph Null. The author first presented Aleph Null, a digital artwork / digital art tool that enables users to adjust and compose a generated animation Andrews describes as "color music." Leonardo Flores presented the work in the context of Andrews' background and his prior work. Mark Marino presented a reading at the level of code, with particular attention to the paratexts in the comments of the code itself. Giovanna di Rosario read the surface effects of the piece itself.

    Eric Dean Rasmussen - 06.06.2012 - 10:40

  2. Transient Self-Portrait

    Transient self–portrait is an artistic research project with the aim of creating an interactive piece.
    I take as the point of departure two pivotal sonnets in Spanish literature that are normally studied
    alongside each other, En tanto que de rosa y azucena by Garcilaso de La Vega, a 16th Century
    Spanish poet, using Italian Renaissance verse forms and Mientras por competir con tu cabello by
    Luís de Gongora, a 17th Century Spanish poet from the Baroque period. Gongora’s sonnet is a
    homage to Garcilaso’s and the styles and the cultural aspects that appear on the sonnets are very
    different reflecting the attitudes from the Renaissance and the Baroque.

    Eric Dean Rasmussen - 20.06.2012 - 19:33

  3. The Web is Paratextual: An Exploration of the Web's Architecture from a Paratextual Perspective

    Contrary to what one might assume when comparing the materiality of the book-as-object to the Web, this paper proofs what the title promises and projects Gérard Genette's '87 book-based paratext theory onto the Web. Elements of the Web’s architecture selected for this paratextual study include textual units that are exposed in browser windows, thereby taking into consideration Hypertext Markup Language (HTML) and the structure of website-addresses and links.The presentation concludes with examples from electronic literature, that is literature in programmable media, an artistic practice employing language-driven, linguistic, and literary features in multi-medial, digital environments carried out by an artist, programmer, designer, or computer program.

    Patricia Tomaszek - 07.12.2012 - 11:46

  4. The Trivial Program "yes"

    A trivial program, one that simply prints “y” or a string that is given as an argument repeatedly, is explicated and examined at the levels of function and code. Although the program by itself is neither interesting or instructive, the argument is presented that by looking at “yes” it is possible to better understand how programs exist not only on platforms but also in an ecology of systems, scripts, and utilities.

    (Source: Author's abstract, prepared for the Critical Code Studies Working Group 2012.)

    Scott Rettberg - 19.02.2013 - 12:10

  5. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

    This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

    (Source: Publication website)

    Elisabeth Nesheim - 07.03.2013 - 15:45