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  1. Technics and Violence in Electronic Literature

    Technics and Violence in Electronic Literature

    Eric Dean Rasmussen - 22.02.2011 - 20:51

  2. Literature in Digital Culture: Pedagogical Possibilities

    Literature in Digital Culture: Pedagogical Possibilities

    Eric Dean Rasmussen - 06.04.2011 - 11:58

  3. Literatura Electrónica

    Weblog focused on electronic literature, digital art, and digital culture, featuring frequent reviews of works of electronic literature.

    Scott Rettberg - 14.04.2011 - 00:51

  4. Digitale Medien in der Erlebnisgesellschaft. Kunst, Kultur, Utopien

    Untersucht werden die gesellschaftlichen und ästhetischen Auswirkungen kultureller Phänomene digitaler Medien. Den Schwerpunkt bilden ausführliche Fallstudien künstlerischer und kultureller Phänomene wie Newsgroups, Computergames, Weblogs, interaktive Installationen oder Online-Kunst, die jeweils in einen größeren intermedialen Zusammenhang gestellt werden.

    Patricia Tomaszek - 14.02.2012 - 23:57

  5. Rezension: Digitale Medien in der Erlebnisgesellschaft. Kunst, Kultur, Utopien

    The increasing presence of digital media forms our new understanding of community and calls for a closer examination of the culture of networks we are participating in. A central point of interest concerning our culture becomes the convergance of Arts, Entertainment, and Digital Interactive Media Technologies. These change the way we perceive arts, daily news or have an impact on how we communicate with each other. In his new book, Roberto Simanowski refers to Gerhard Schulze's socio-logical theory of the Event Society (Erlebnisgesellschaft, 1992), observing that nowadays social events ostensibly take place on the Internet. Along with discussions on the politics of the World Wide Web and its participatory values, Simanowski focuses on the significance of digital media in artistic practices. He considers interactive art as a key to the understanding of the event society. Choosing a hermeneutic approach to analyse "processing signs" in arts, Simanowski defends participatory art against Adorno's notion of distraction. The author prooves, in a number of case studies, that interactive art calls for both immersion and cognitive reflection.

    Patricia Tomaszek - 15.02.2012 - 00:09

  6. Narrative (Pre)Occupations: Self-Surveillance, Participation, and Public Space

    Under consumer culture, self-surveillance—the act of submitting your own data to corporate interests like Amazon, TiVo or Facebook—becomes a revolutionary gesture of participation (Andrejevic 15)…or so corporate interests would have us believe. With the advent of social media, we now log our own data in the service of multinationals as we
    seemingly embrace the arrival of a technological Big Brother. Several digital media artists, however, have turned the tables or, more exactly, the camera on themselves by using digital media and self-surveillance as a means of creating new digital narratives.

    Eric Dean Rasmussen - 19.06.2012 - 14:21

  7. The State of the Archive: Authors, Scholars, and Curators on Archiving Electronic Literature

    Archiving electronic literature and the challenges raised by this task is a subject of discourse and action as well as a formative force in shaping the emergence of electronic literature as field of scholarly study. The ELO Visionary Landscapes Conference in 2007 dedicated a keynote position to a panel on the topic of preserving electronic literature with archivists from leading universities, and the panel was a cornerstone of discussion at the conference and beyond. The current proposal for a panel on the topic seeks to continue the conversation while extending it to voices not usually included in critical conversation about archiving— artists whose work is selected for preservation. What kinds of experiences are involved in collecting and handing over one’s oeuvre to an archivist? Does this experience affect the practice (artistic and otherwise) of future creation? Are there specific aspects of these questions and their answers that are specific to the digital nature of the objects?

    Audun Andreassen - 10.04.2013 - 11:21

  8. Traduire et préserver des œuvres numériques : Les projets du Laboratoire NT2 : La revue bleuOrange et L’Abécédaire du Web

    Dans le cadre du thème “Chercher le texte nunérique” les Laboratoires NT2 proposent une table ronde afin d’aborder la question de la préservation et de la traduction de la littérature hypermédiatique. Par littérature hypermédiatique, les Laboratoires NT2 entendent des œuvres ayant un contenu littéraire et faisant usage des technologies numériques. Ce sont des œuvres qui combinent matériau textuel et multimédia (sons, images, vidéos, etc.), des hypertextes, des textes générés par ordinateur, des fictions interactives, etc. Lors de cette table ronde, nous présenterons l’importance ainsi que la difficulté de traduire les œuvres de ce corpus. L’importance découle du mandat des Laboratoires NT2 de faire connaître en français cette littérature. La difficulté résulte dans la traduction d’œuvres qui doivent se faire en équipe, avec des créateurs qui n’ont plus toujours accès au code informatique de leur travail ou qui doivent le reprogrammer, c'est-à-dire, retraduire leur propre œuvre pour l’adaptation de leur œuvre vers le français.

    Scott Rettberg - 25.09.2013 - 15:26