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  1. Cybertext: Perspectives on Ergodic Literature

    Cybertext explores the aesthetics and the textual dynamics of digital literature and its many diverse genres such as hypertext fiction, computer games, computer generated poetry and prose, and collaborative Internet texts such as MUDs. However, instead of insisting on the uniqueness and newness of "electronic writing" or "interactive fiction" (phrases which mean very little) the author situates these new literary forms within the larger and much older field of "ergodic" literature, from the ancient Chinese I Ching to the literary experiments of the OuLiPo. These are open, dynamic texts where the reader must perform specific actions to generate a literary sequence, which may vary for every reading. Aarseth constructs a theoretical model that describes how these literary forms are different from each other, and demonstrates how the widely assumed divide between paper texts and electronic texts breaks down under careful analysis.

    Patricia Tomaszek - 21.09.2010 - 10:59

  2. Hyperworks: On Digital Literature and Computer Games

    This study investigates the effects of digitization on literature and literary culture with focus on works of literary fiction and other kinds of works inspired by such works. The concept of "hyperworks" refers to works intended to be navigated multisequentially, i.e. the users create their own paths through the work by making choices. The three articles that make up the dissertation include analyses of individual works as well as discussions of theoretical models and concepts. The study combines perspectives from several theoretical traditions: narratology, hypertext theory, ludology (i.e. game studies), sociology of literature, textual criticism, media theory, and new media studies. This study investigates the effects of digitization on literature and literary culture with focus on works of literary fiction and other kinds of works inspired by such works. The concept of “hyperworks” refers to works intended to be navigated multisequentially, i.e. the users create their own paths through the work by making choices. The three articles that make up the dissertation include analyses of individual works as well as discussions of theoretical models and concepts.

    Jill Walker Rettberg - 14.02.2011 - 14:38

  3. Approaches to Digital Literature: Temporal Dynamics and Cyborg Authors

    Approaches to Digital Literature: Temporal Dynamics and Cyborg Authors

    Eric Dean Rasmussen - 07.04.2011 - 12:47

  4. Nonlinearity and Literary Theory

    Originally published in Hyper/Text/Theory, Rpt. in The New Media Reader.

    Eric Dean Rasmussen - 12.09.2011 - 08:07

  5. Digital Literature: From Text to Hypertext and Beyond

    In this study, I have chosen "hypertext" as the central concept. If we define hypertext as interconnected bits of language (I am stretching Ted Nelson's original definition quite a lot, but still maintaining its spirit, I believe) we can understand why Nelson sees hypertext "as the most general form of writing". There is no inherent connotation to digital in hypertext (the first hypertext system was based on microfilms), but it is the computerized, digital framework - allowing the easy manipulation of both texts and their connections - which gives the most out of it. In addition to the "simple" hypertexts, there is a whole range of digital texts much more complex and more "clever", which cannot be reduced to hypertext, even though they too are based on hypertextuality. Such digital texts as MUDs (Multi User Domains - text based virtual realities) are clearly hypertextual - there are pieces of text describing different environments usually called "rooms" and the user may wander from room to room as in any hypertext.

    Jill Walker Rettberg - 15.10.2011 - 21:30

  6. Cybertext Poetics: The Critical Landscape of New Media Literary Theory

    Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.

    (Source: Continuum online catalog.)

    Jörgen Schäfer - 16.03.2012 - 14:52

  7. Expressive Processing: On Process-Intensive Literature and Digital Media

    Most studies of digital media focus on elements familiar from traditional media. For example, studies of digital literature generally focus on surface text and audience experience. Interaction is considered only from the audience's perspective. This study argues that such approaches fail to interpret the element that defines digital media -- computational processes. An alternative is proposed here, focused on interpreting the internal operations of works. It is hoped that this will become a complement to (rather than replacement for) previous approaches. The examples considered include both processes developed as general practices and those of specific works. A detailed survey of story generation begins with James Meehan's Tale-Spin, interpreted through "possible worlds" theories of fiction (especially as employed by digital media theorists such as Marie-Laure Ryan). Previous interpretations missed important elements of Tale-Spin's fiction that are not visible in its output.

    Scott Rettberg - 13.12.2012 - 16:50

  8. Cybertext Narratology

    "Cybertext Narratology" combines Espen Aarseth's textonomy and typology of cybertexts to three advanced models of narrativity: narratology (Gerard Genette, Seymour Chatman, Gerald Prince), postmodernist fiction (Brian McHale), and the combinatorial and procedural writing(s) of OuLiPo (Marcel Benabou, Jacques Roubaud).

    The basic and most important distinctions, categories and concepts derived from these approaches are systematically examined, expanded and rewritten in order to map out and include narrative possibilities and practices inherent to and emerged with literary cybertexts and digital textuality in general. The matters of tense, mood and voice are closely studied as well as those of trans- textuality, audibility, reliability and narrative situation.

    Scott Rettberg - 19.01.2013 - 13:19

  9. Omission impossible: the ergodics of time

    1. Precautions

    This paper concentrates on temporal aspects of ergodic narratives. In that respect it runs counter to the still strong spatial emphasis in hypertext theory. Sadly, this emphasis often goes hand in hand with complete ignorance of narratology and with favoring the narrative models and ideals of 19th century mainstream fiction as is the case for instance with Janet H Murray´s recent book Hamlet on the Holodeck, the past of narrative in cyberspace. In order to avoid such unimaginative mistakes certain precautions had to be made.

    Scott Rettberg - 19.01.2013 - 17:39

  10. Cybertext: Perspectives on Ergodic literature

    The influential book that introduced the terms cybertext and ergodic literature was first written as a PhD dissertation. See the entry for the book for details and references.

    Jill Walker Rettberg - 29.06.2013 - 21:35

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