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  1. Петербургская «Невидимая граница» в Москве

    Петербургская «Невидимая граница» в Москве

    Natalia Fedorova - 31.01.2013 - 01:27

  2. Interview to Natalia Fedorova on Radiowall

    Interview to Natalia Fedorova on Radiowall

    Natalia Fedorova - 04.09.2013 - 22:31

  3. Ivan Khimin

    Ivan Khimin

    Natalia Fedorova - 05.09.2013 - 01:24

  4. Reading Writing Interfaces: From the Digital to the Bookbound

    In Reading Writing Interfaces, Lori Emerson examines how interfaces—from today’s multitouch devices to yesterday’s desktops, from typewriters to Emily Dickinson’s self-bound fascicle volumes—mediate between writer and text as well as between writer and reader. Following the threads of experimental writing from the present into the past, she shows how writers have long tested and transgressed technological boundaries.

    Table of Contents:

    Introduction

    Chapter 1: Indistinguishable From Magic | Invisible Interfaces and Digital Literature as Demystifier

    Chapter 2: From the Philosophy of the Open to the Ideology of the User-Friendly

    Chapter 3: Typewriter Concrete Poetry and Activist Media Poetics

    Chapter 4: The Fascicle as Process and Product

    Chapter 5: Postscript | The Googlization of Literature

    Works Cited

    Jill Walker Rettberg - 09.05.2014 - 02:11

  5. Reading Writing Interfaces by Lori Emerson

    Lori Emerson's Reading Writing Interfaces is a media archeology of the interface. A critique of the "invisible" interface, the "magic" of iOS that "just works," Emerson analyzes how interfaces promote or occlude human agency in computational environments. Anti-telelogical in order to interrupt the "triumphalist" narratives of progress that can characterize much writing about media, Reading Writing Interfaces stages its four chapters and postscript ("The Googlization of Literature") as "ruptures" to emphasize failure as a key element of media development.

    Kathi Inman Berens - 19.09.2014 - 16:49

  6. Touch and Decay: Tomasula's TOC on iOS

    TOC's promotional tease – “You’ve never experienced a novel like this” – became awkwardly literalized when, after a Mac OS update, I could no longer open the novel. The tease inadvertently highlights the obsolescence that locks away so many works of electronic literature from present day readers. Even an exceptional work like TOC – exhibited internationally, prize-winning, the subject of many scholarly articles, underwritten by a university press – is no less subject to the cycles of novelty and obsolescence that render many works of electronic literature only slightly more enduring than a hummingbird. “The accelerating pace of technological change,” N. Katherine Hayles observes, “may indicate that traditional criteria of literary excellence are very much tied to the print medium as a mature technology that produces objects with a large degree of concretization”.

    Hannah Ackermans - 10.11.2015 - 09:57

  7. The Road to Assland: The Demoscene and Electronic Literature

    The demoscene is a European subculture that gathers computer programmers, who generate computer art in real time, the origins of which date back to the 80s. The most important genre created by the scene are demos – programs of which the sole aim is to impress the audience and demonstrate the abilities of the computer and the programmer. The demos are created in real time during demoparties, their effects are generated by a processor processing input data according to the created algorithm. The demoscene and its works are examples of pioneer creative computing in the field of digital media, at the intersection of computer science, media art and underground subculture. The aim of this paper is to attempt a description of the literary esthetic of the demoscene in scene genres such as demos, real-time texts, interactive fiction or zines. Special attention will devoted to the analysis of these genres in from the perspective of camp, pastiche, trash, bad taste. The point of departure will be the activity of the group Hooy-Program, and one of its members, the demoscener Yerzmyey, the author of various works, including the work of interactive fiction The Road to Assland.

    Hannah Ackermans - 16.11.2015 - 11:27

  8. Interview with Judy Malloy

    Judy Malloy is a pioneer in the field of electronic literature. As she writes in this interview, she wrote the first hyperfiction in 1986 called “Uncle Rogers” a series of works of hypernarratives for Eastgate Systems, the first hypertext publishing house founded in 1982 in Watertown, Massachusetts (USA). The interview is a resume of her work as an author and visiting lecturer at Princeton University that still goes on as her latest publication in 2016 can prove.

    Daniele Giampà - 07.04.2018 - 16:59

  9. ​Labs for the Digital Humanities

    Presentation by Piotr Marecki of UBU lab at Jagellionian University, discussion of different lab models for e-lit and digital culture.

    Piotr Marecki - 27.04.2018 - 11:01

  10. Media archeology: a genealogical approach to Peruvian electronic poetry

    Since the 1960s, several Peruvian poets, insular and heirs to an experimental poetic tradition, created works with visual and verbal elements that advanced the presence of poetry in electronic media and platforms. Works such as those by Jorge Eielson, Raquel Jodorowsky, Ricardo Falla, Enrique Verástegui, César Toro Montalvo or Juan Ramirez Ruiz already showed in Peruvian creators an awareness of the existence and assimilation of electronic media to their productions based on references to circuits electronic (1964), computers (1973-1988) and formal and experimental games with the algorithm (1977).

    Milosz Waskiewicz - 27.05.2021 - 17:22