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  1. Ludology, Narratology, and the Representation of Women in Visual Novels

    My paper explores the genre of visual novels, a form of digital interactive fiction popularized in Japan. As very little academic work has been undertaken on visual novels thus far, I explore several different methods for analyzing them, and consider what other scholars may find useful and interesting about them in the future. 

    Linn Heidi Stokkedal - 05.09.2018 - 14:54