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  1. Genre-bending on an Academic Platform: Three Creative Works on Scalar

    This paper investigates genre and media specificity of electronic literature created in Scalar. Scalar is a platform and authoring tool created specifically for humanities scholars to enable multimodal and multilinear publications. Besides scholarly work, Robert Budac's The Scalar Conspiracy [4], Steven Wingate's daddylabyrinth: a digital lyric memoir [12] and micha cárdenas' Redshift & Portalmetal [5] are all works of electronic literature created in Scalar. I demonstrate that all three of these works use Scalar to create genre-bending texts that build on and subvert the technological affordances as well as the contextual connotations that Scalar provides. The Scalar Conspiracy parodies the counter-intuitive user interface elements by making the reader investigate the text's different hidden messages. daddylabyrinth: a digital lyric memoir destabilizes the genre of the (auto)biography by promoting documentation and research while continuously showing how these processes fall short during the writing and reading process. Redshift & Portalmetal favors experience over documentation to create a work that is both immersive and theory-building.

    Hannah Ackermans - 18.10.2021 - 16:10

  2. From the árran to the internet: Sami storytelling in digital environments

    This essay investigates the use of storytelling in the process of cultural and linguistic revitalization through specific contemporary examples drawn from the Internet. By examining instances of adaptation of Sami tales and legends to digital environments, I discuss new premises and challenges for the emergence of such narratives. In particular, within a contemporary context characterized by an increasing variety of media and channels, as well as by an improvement in minority politics, it is important to examine how expressive culture and traditional modes of expression are transposed and negotiated. The rich Sami storytelling tradition is a central form of cultural expression. Its role in the articulation of norms, values, and discourses within the community has been emphasized in previous research (Balto 1997; Cocq 2008; Fjellström 1986); it is a means for learning and communicating valuable knowledge—a shared understanding. Legends and tales convey information, educate, socialize, and entertain. Their role within contemporary inreach and outreach initiatives is explored in this essay from the perspective of adaptation and revitalization.

    Jill Walker Rettberg - 24.10.2021 - 09:09

  3. Issues in cultural and media studies

    Issues in cultural and media studies

    University of Bergen Library - 12.11.2021 - 09:59

  4. I Forced a Bot to Read over 1,000 Papers from Open Access Journals and Then Asked It to Write a Paper of Its Own. Here Is the Result. Or, a Quasi-Materialist Approach to Bot-Mimicry

    The article develops an approach for close reading of auto-generative writing agents (i.e. bots). It introduces the concept of bot-mimicry (a practice of writing in a bot-esque style), and argues that bot-mimicry inherently entails that reader and writer alike imagine a conceptual (fictional) bot which could have written the text. As such, it investigates the concept as a fruitful way of engaging with cultural, aesthetic and political conceptions and imaginaries surrounding bots. Furthermore, and through an example reading of the “Olive Garden tweet”, the paper develops, introduces and applies a quasi-materialist approach, where seemingly immaterial elements such as implicit conceptual bots are considered through a framework inspired by materialist media theory from the fields of software studies, media archaeology, and electronic
    literature.

    Malthe Stavning Erslev - 12.11.2021 - 10:06

  5. Pittsburgh series in composition, literacy, and culture.

    Pittsburgh series in composition, literacy, and culture.

    University of Bergen Library - 12.11.2021 - 10:18

  6. Pittsburgh series in composition, literacy, and culture

    Pittsburgh series in composition, literacy, and culture

    University of Bergen Library - 12.11.2021 - 10:20

  7. Data-Realism: Reading and Writing Datafied Text

    Pold and Erslev explore third-wave electronic literature -- a practice situated in ¨social media networks, apps, mobile and touchscreen devices, and Web API services” (Flores). At the next conceptual level, however, literary practices of this kind unavoidably take part in representing and reconstructing the metainterface - a space of data collection, standardization, commodification and redistribution that, for better or worse, is our context for a contemporary data realism.

    Malthe Stavning Erslev - 12.11.2021 - 10:32

  8. Exhibiting, Disseminating, Teaching: Digital Literature in Danish Public Libraries

    Danish public libraries have since 2010 exhibited, disseminated, and taught digital literature. This paper lays out the general trajectory of their work, and introduces the notion of a post-digital literacy: a theoretical lens through which to conceptualize and articulate the importance of teaching digital literature in K-12.

    In fruitful dialogue with a variety of other parties and institutions, including Aarhus University and the ELO, a handful of public libraries have developed considerable and impressive expertise, grounded in practice-based experimentation. Their efforts, which have taken place in the course of six projects, are the case into which this paper inquires. The case represents an astute continuity in terms of exhibiting and communicating digital literature to the general public, yet the decade of work has hitherto not been presented or analyzed collectively. In doing so, this paper not only collects the efforts made by multiple librarians in multiple libraries and documented in a variety of places and formats, it also considers the general trajectory of the work carried out as an ample case for charting areas for future work.

    Malthe Stavning Erslev - 12.11.2021 - 10:38

  9. Contemporary Posterity: A Helpful Oxymoron

    In his essay, Malthe Stavning Erslev approaches the notion of post-digital from the perspective of a broader cultural phenomenon of posterioriy, emphasizing the fact that the prefix post- still allows for discussion of multidirectional and complex changes that our world is currently undergoing. In order to better grasp all the complexities and interrogate somewhat linear periodization implied by the prefix, Erslev employs the oxymoronic concept of contemporary posterity. At the same time, he ties his theoretical proposition with the extensive analysis of an online community engaging in bot-mimicry.

    Malthe Stavning Erslev - 12.11.2021 - 10:51

  10. A Platform Poetics: Computational Art, Material and Formal Specificities, and 101 BASIC Poems

    My digital art is highly computational, or process intensive—it is more about code and symbol manipulation, and less about data, the visualization of data, or multimedia effects. But beyond this, what I do often explores specific computer platforms. In this essay I describe how my project 101 BASIC Poems is part of a platform practice engaging the Commodore 64, the Apple II series of computers, and the BASIC programming language. My project 101 BASIC Poems is an initiative to develop just more than a hundred computational artworks, each one not just a digital text but also a computer program that can and should be run. On the computational end of things, a major inspiration is 101 BASIC Computer Games, a collection of BASIC programs that fired the imaginations and scaffolded the programming ability of many people in the late 1970s and early 1980s.

    Nick Montfort - 15.11.2021 - 00:24

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