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  1. "Play, Memory": Shadow of the Colossus and Cognitive Workouts

    This paper applies the distinction of episodic and procedural memory from cognitive science to the experience of contemporary video games. It aims to illustrate how participation in the simulative digital environments of "coherent world games" not only draws on but also relies on both forms of memory. Toward this end, the paper employs Fumito Ueda's _Shadow of the Colossus_ (2005), a game that combines a complexity of interaction (play and puzzle-solving) with a narrative complexity that allows for - and encourages - an interpretative understanding of its characters and storyworld. (Source: Abstract)

     

     

    Daniel Johannes Flaten Rosnes - 30.09.2021 - 00:06

  2. Gamers: Writers, Artists & Programmers on the Pleasures of Pixels

    No longer just for kids and fanatics, video games have been growing in sophistication and popularity with each passing year and their cultural reach is expanding too - spawning magazines, international conferences, university courses, and blockbuster movies. In Gamers, noted writers, artists, scholars, poets, and programmers talk about what gaming means to them and discuss the growing impact of video games on fashion, fiction, film, and music. Contributors include Richard Powers, Colson Whitehead, Shelley Jackson, Matthew Sharpe, Marc Nesbitt, Daniel Nester, Whitney Pastorek, and Jim Andrews. Essays feature a glittering mix of topics from the esoteric to the purely entertaining: gender identity in relation to gaming, video golf as a meditative exercise, Ms. Pacman versus The Sims, the similarities between writing fiction and programming, the confessions of a video poker junkie, and much more in this witty, wide-screen look at how video games are becoming part of the cultural landscape. (Source: Google Books)

    Daniel Johannes Flaten Rosnes - 30.09.2021 - 00:32

  3. Hypertext: An Introduction and Survey

    An early text, first published in 1987, discussing the advantages and disadvantages of hypertext technology and the possibilites it offers.

    Daniel Johannes Flaten Rosnes - 30.09.2021 - 00:40

  4. About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola

    About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola

    Daniel Johannes Flaten Rosnes - 30.09.2021 - 18:31

  5. Sites of conflict: the challenges of hypertextualizing composition in the college writing class

    Sites of conflict: the challenges of hypertextualizing composition in the college writing class

    Heidi Haugsdal Kvinge - 30.09.2021 - 20:55

  6. Virtually Human: The Electronic Page, the Archived Body, and Human identity

    Virtually Human: The Electronic Page, the Archived Body, and Human identity

    Ashleigh Steele - 01.10.2021 - 11:11

  7. The Future of the Page

    The Future of the Page is a collection of essays that presents the best of recent critical theory on the history and future of the page and its enormous influence on Western thought and culture. Spanning the centuries between the earliest record of the page and current computerized conceptions of page-like entities, the essays examine the size of the page, its relative dimensions, materials, design, and display of information.

    Ashleigh Steele - 01.10.2021 - 11:13

  8. Text und Kritik (152 Digitale Literatur)

    Von Verlag: Welche ästhetischen Potenziale ergeben sich für Literatur, die unmittelbar in und aus digitalen Medien entsteht? Wie verändern sich Texte in dieser Art von Literatur, deren Existenzgrundlage die digitale Form ist? Was ist das Netzige an Netzliteratur? Es gilt, den Herausforderungen nachzugehen, die das Digitale mit sich bringt.

    Heidi Haugsdal Kvinge - 01.10.2021 - 14:39

  9. sub merge {my $enses;: ASCII Art, Rekursion, Lyrik in Programmiersprachen

    sub merge {my $enses;: ASCII Art, Rekursion, Lyrik in Programmiersprachen

    Heidi Haugsdal Kvinge - 01.10.2021 - 14:44

  10. From Parasitism to Institutionalism: Risks and Tactics for Game-Based Art

    From Parasitism to Institutionalism: Risks and Tactics for Game-Based Art

    Daniel Johannes Flaten Rosnes - 01.10.2021 - 15:18

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