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  1. Contexts, Intertexts, and Hypertexts

    From the Publisher: This collection studies the practical application of hypertext theory within the contexts of writing classrooms. It is directed toward scholars and teachers in computers and composition studies and connects the theoretical aspirations of hypertext with direct classroom applications. In presenting a group of "contextualized studies" of how hypertext has been used practically in classrooms, the authors concretize the claims and promises that have generated a great deal of attention around hypertext technology in the field.

    Heidi Haugsdal Kvinge - 29.09.2021 - 15:50

  2. Defining Links

    Defining Links

    Heidi Haugsdal Kvinge - 29.09.2021 - 16:04

  3. Modernity At Large: Cultural Dimensions Of Globalization

    The world is growing smaller. Every day we hear this idea expressed and witness its reality in our lives-through the people we meet, the products we buy, the foods we eat, and the movies we watch. In this bold look at the cultural effects of a shrinking world, leading cultural theorist Arjun Appadurai places these challenges and pleasures of contemporary life in a broad global perspective.
    Offering a new framework for the cultural study of globalization, Modernity at Large shows how the imagination works as a social force in today's world, providing new resources for identity and energies for creating alternatives to the nation-state, whose era some see as coming to an end. Appadurai examines the current epoch of globalization, which is characterized by the twin forces of mass migration and electronic mediation, and provides fresh ways of looking at popular consumption patterns, debates about multiculturalism, and ethnic violence. He considers the way images-of lifestyles, popular culture, and self-representation-circulate internationally through the media and are often borrowed in surprising (to their originators) and inventive fashions.

    Alisa Nikolaevna Ammosova - 29.09.2021 - 16:11

  4. The Double, the Labyrinth and the Locked Room: Metaphors of Paradox in Crime Fiction and Film

    Traditional detective fiction celebrates the victory of order and reason over the senseless violence of crime. Yet in spite of its apparent valorization of rationality, the detective genre has been associated from its inception with three paradoxical motifs - the double, the labyrinth and the locked room. Rational thought relies on binary oppositions, such as chaos and order, appearance and reality or truth and falsehood. Paradoxes subvert such customary distinctions, logically proving as true what we experientially know to be false.
    The present book explores detective and crime-mystery fiction and film from the perspective of their entrenched metaphors of paradox. This new and intriguing angle yields fresh insights into a genre that has become one of the hallmarks of postmodernism.

    Alisa Nikolaevna Ammosova - 29.09.2021 - 16:28

  5. Mind the Gap: Reading Literary Hypertext

    Dobson reflects on experiences and strategies of hypertext readers, by describing a “two-part study of seventy hypertext readers”.

    Heidi Haugsdal Kvinge - 29.09.2021 - 16:59

  6. Neo-Baroque aesthetics and contemporary entertainment

    The artists of the seventeenth-century baroque period used spectacle to delight and astonish; contemporary entertainment media, according to Angela Ndalianis, are imbued with a neo-baroque aesthetic that is similarly spectacular. In Neo-Baroque Aesthetics and Contemporary Entertainment, she situates today's film, computer games, comic books, and theme-park attractions within an aesthetic-historical context and uses the baroque as a framework to enrich our understanding of contemporary entertainment media.

    Alisa Nikolaevna Ammosova - 29.09.2021 - 17:20

  7. Designing Hypermedia for Learning

    From the publisher: This most unusual book results from the NATO Advanced Research Work­ shop, "Designing Hypertext/Hypermedia for Learning", held in Rottenburg am Neckar, FRO, from July 3-8, 1989. The idea for the workshop resulted from the burgeoning interest in hypertext combined with the frustrating lack of literature on leaming applications for hypertext. There was little evidence in 1988 that hypertext could successfully support learning out­ comes. A few projects were investigating hypertext for learning, but few conclusions were available and little if any advice on how to design hyper­ text for learning applications was available. Could hypertext support learning objectives? What mental processing requirements are unique to learning outcomes? How would the processing requirements of learning outcomes interact with unique user processing requirements of browsing and constructing hypertext? Should hypertext information bases be restruc­ tured to accommodate learning outcomes? Should the user interface be manipulated in order to support the task functionality of learning outcomes?

    Heidi Haugsdal Kvinge - 29.09.2021 - 17:48

  8. Hypermedia and instruction: where is the match?

    Hypermedia and instruction: where is the match?

    Heidi Haugsdal Kvinge - 29.09.2021 - 18:02

  9. Artists Re:Thinking Games

    Digital games are important not only because of their cultural ubiquity or their sales figures but for what they can offer as a space for creative practice. Games are significant for what they embody; human computer interface, notions of agency, sociality, visualisation, cybernetics, representation, embodiment, activism, narrative and play. These and a whole host of other issues are significant not only to the game designer but also present in the work of the artist that thinks and rethinks games. Re-appropriated for activism, activation, commentary and critique within games and culture, artists have responded vigorously.

    Over the last decade artists have taken the engines and culture of digital games as their tools and materials. In doing so their work has connected with hacker mentalities and a culture of critical mash-up, recalling Situationist practices of the 1950s and 60s and challenging and overturning expected practice.

    Daniel Johannes Flaten Rosnes - 29.09.2021 - 23:49

  10. Words Matter: Nick Montfort's Ad Verbum

    A close reading of Nick Montfort's Ad Verbum

    Daniel Johannes Flaten Rosnes - 29.09.2021 - 23:57

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