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  1. Contexts of Digital Literature Criticism: Feminist, Queer, Materialist

    Contexts of Digital Literature Criticism: Feminist, Queer, Materialist

    Alvaro Seica - 11.05.2017 - 11:31

  2. How to Avoid Being Paranoid

    Melissa Gregg reviews Eve Sedgwick’s Touching Feeling

    Glenn Solvang - 07.11.2017 - 12:50

  3. Re-imagining the City: (Con)Textual Gaps in Implementation and #QtCoL

    This paper explores the concept of narrativity in the city by analyzing the project Queering the City of Literature (#QtCoL), a distributed narrative inspired by Implementation (Rettberg and Montfort). Distributed narratives are literary texts that are distributed across different spaces and times to create divergence rather than unity (Walker 1). Implementation and #QtCoL build on several modern-day practices: both of the works consist of text fragments that participants were invited to put up in places of their choice on public surfaces. The texts were photographed and posted online.  



    Amirah Mahomed - 03.10.2018 - 15:23

  4. Queer Wordplay: The Queer Subversion of Language in Locked-In and Blackbar

    This paper looks at two interactive digital works where female-centred/lesbian desire provides an implicit logic and motivation to the works’ interactivity, which focusses on the control and transgression of language. This wordplay is aimed at resisting dominant regimes of phobic categorization and erasure that pathologize queer desire. In Lucky Special Games’ visual novel Locked-In, the interactor experiences the story through the perspective of Jacqueline Brown, who, as the result of a car crash, has locked-in syndrome, which is characterized by consciousness paired with the complete paralysis of the voluntary muscles. Each of the women who visit Jacqueline's hospital room has a motive for wanting Jacqueline incapacitated or dead, so when Jacqueline discovers that she can slightly move the little finger on one hand, she must decide to which of these women she should reveal that she is conscious. Perhaps the most striking characteristic of Locked-In is its casual indication of Jacqueline’s lesbianism (inferred via her relationship with her spouse Delilah).

    Vian Rasheed - 12.11.2019 - 01:22

  5. Sound and queer affirmative space in augmented reality

    Despite the burgeoning interest in the creation of imaginative spaces in AR and VR, very little focus has been given to sound. This paper borrows aspects of cinema studies and cultural geography to argue that sound can create a discursive environment and a queer space in Augmented Reality (AR). Referring to Michel Chion’s Audio-vision (1990), and Steven Shaviro’s Post-cinematic affect (2010), I explore how the assemblage of aural, visual and haptic in AR pieces, such as Caitlin Fisher’s ‘Chez moi’ (2014), create what Lev Manovich (2001) calls ‘hybrid spaces’, spaces visually disjointed but semantically connected. In ‘Chez moi’, Fisher invites the viewer to put on their headphones and watch the video on their smartphone while walking down Hayden street in Toronto, where the lesbian bar Chez moi was located when Fisher was a teenager. The audiovisual piece augment the physical reality of the viewer through a montage of various media forms, such as Fisher’s voice over, images of news reports, and fictitious audio and images.

    Vian Rasheed - 12.11.2019 - 03:21

  6. Edge Effects: Queer Virtual Arcades

    What happens at the edges of bordercrossing technologies? Our poster showcases an exploratory, Benjaminian digital experiment that queers the investigation into who and what and how emerging technologies connect with our bodies, lives and desires. This work is part of a larger project investigating tools, platforms and digital strategies that help us to weave together the digital and the analogue, human and machine, and interactivity that moves us beyond linearity to multiplicity, and for ELO we are excited to highlighting our proposed experimental project archive, still in the early stages of development as we are considering multiple platforms and seeking feedback. We’re building a kind of queer digital arcades - both platform and method - weaving together poetry, elit, theory and ephemera to perform an interactive, technoerotic story that troubles the borders between technologies, selves, others and the world. Our goal is to offer de-centred and multiple entry points to explore the increasingly ubiquitous technologies that summon our curiosities, vulnerabilities and penetrability, and implicate our skin, our memories of the basement bar, and our bravery.

    Carlota Salvador Megias - 24.05.2021 - 13:02

  7. What Is Fanfiction and Why Are People Saying Such Nice Things about It?

    "What Is Fanfiction and Why Are People Saying Such Nice Things about It?" gets into what fanfiction and how it works online as well as  literary and narrative theory, ethnography, feminism and queer theory, and cultural studies. The article also gets into the values of creative work made by fans.

    Caroline Tranberg - 24.09.2021 - 01:23

  8. Salon September 14, 2021: Making Digital Glamour: Queer Femme Internet Aesthetics

    This fun, playful, one-hour workshop explores the queer femme aesthetic--and all are welcome!  What’s a queer femme aesthetic? I conceptualize it as a hyper-saturated, self-conscious, postmodern, performative femininity. Glitter, sequins, lip gloss, nail polish, dELiA*s magazine, ‘90s neon pink and slime green. Digitally, the queer femme aesthetic was innovated in spaces like Tumblr and MySpace, with tools like Blingee and Angelfire Dollz. Of course, there is no one definition of a queer/femme digital aesthetic, though I’d argue that the nail polish emoji is pretty key! Queer femme internet aesthetics often intentionally subvert minimalist design principles and usability heuristics, making the user aware of the platform/medium rather than concealing it.

    Hannah Ackermans - 11.10.2021 - 14:52